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WIdening Tileset in editor - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: WIdening Tileset in editor (/showthread.php?tid=442) |
WIdening Tileset in editor - Anthony - 04-12-2006 I got it to the point where it's all visible in the editor, 8 tiles wide * 32 is a 256px wide tileset which was very simple to get to. The only thing is, is when I select the 8th tile, furthest right, it blts it to the picSelect but when I try and map with it it puts down a different tile. I am not sure why this is happening but I think I got it narrowed down to this bit of code Sub EditorMouseDown Code: If frmAzarak.optLayers.Value = True Then My first guess was to simply change the 7 to 8 but that never worked. Any ideas? Thanks a lot. - Matt - 04-12-2006 So you change the 7 to however many tiles wide you want it to be. If you want it only 8 tiles wide, you change the 7s to 8s. If you have any problems with this, feel free to add me on msn and I can help you. There are other things that need to be changed.. I think. |