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Level cap?
#1
I've been looking through the code, and as far as I can tell, theres no level cap, or exp limit? Would that be included as a bug? Or are level caps, a feature?
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#2
It could potentially be a bug, because if you have a freakish user who goes beyond the level data set in your server (I think it's a Long or Integer... which would be absolutely crazy to reach a level to overflow the server >.
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#3
[quote="Kousaten"]It could potentially be a bug, because if you have a freakish user who goes beyond the level data set in your server (I think it's a Long or Integer... which would be absolutely crazy to reach a level to overflow the server >. SetAmountHere Then

Call SetPlayerExp(Index, 0)
Exit Sub

End If[/code]
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#4
Thanks. XD Knew I'd be wrong about something in it.

Not bad with sinuses and a monotone professor lol.
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#5
That method will reset their xp to 0, allowing them to fill it all the time. Lol. Just do this:
Code:
If GetPlayerLevel(Index) + 1 > SetAmountHere Then
   Exit Sub
End If
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#6
I suppose you could use that method to make a system to "spend" EXP for things like special items, extra stat bonuses, quests, etc. :3
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#7
No. Most games let you go, to say level 80 with 100% exp bar and leave it at that. It looks better than resetting the exp bar everytime you "level". If you're gonna have a cap, do it properly and cap it. When you fill a bottle, you put a cap on it. You don't empty it and fill it again. Tongue
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#8
Perfekt Wrote:No. Most games let you go, to say level 80 with 100% exp bar and leave it at that. It looks better than resetting the exp bar everytime you "level". If you're gonna have a cap, do it properly and cap it. When you fill a bottle, you put a cap on it. You don't empty it and fill it again. Tongue

I like that idea. The other losing all your exp, start over, thing is way over-used. Thanks for the idea. =)
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