12-12-2006, 11:09 PM
Hmmph I've been trying the spiffy stuff and no luck. Can someone explain to me If (Player(Index).YOffset < PIC_Y / 2) Then Anim = 1
:: Pando
:: Pando
Walking Frame Additions
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12-12-2006, 11:09 PM
Hmmph I've been trying the spiffy stuff and no luck. Can someone explain to me If (Player(Index).YOffset < PIC_Y / 2) Then Anim = 1
:: Pando
12-12-2006, 11:24 PM
If it's half way across the tile, it gots to anim 1
12-12-2006, 11:29 PM
I'm at work, so i don't have any real references, but this is what I think this line does (Any one correct me if I'm wrong).
This sets which animation to use while the player is walking between tiles. Notice PIC_Y / 2 .
13-12-2006, 12:11 AM
I've figured that already. Im not that clueless but can you also explain Player(Index).XOffset and Player(Index).YOffset? I'd like to understand each bit of code. Please and thank you.
:: Pando |
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