Mirage Source
Walking Frame Additions - Printable Version

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Walking Frame Additions - Tony - 12-12-2006

Hmmph I've been trying the spiffy stuff and no luck. Can someone explain to me If (Player(Index).YOffset < PIC_Y / 2) Then Anim = 1

:: Pando


- Robin - 12-12-2006

If it's half way across the tile, it gots to anim 1


- Rian - 12-12-2006

I'm at work, so i don't have any real references, but this is what I think this line does (Any one correct me if I'm wrong).

This sets which animation to use while the player is walking between tiles.

Notice PIC_Y / 2
.


- Tony - 13-12-2006

I've figured that already. Im not that clueless but can you also explain Player(Index).XOffset and Player(Index).YOffset? I'd like to understand each bit of code. Please and thank you.

:: Pando