how do i change the transparent colour for the sprites ?
it doesent seem to be like the elysium source
im using the Mirage build 1
Misunderstood
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set the rgb long value of key.low and key,high (they should be the same values) in moddirectx.
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Or steal... erm... I think it's called something like 'GetMaskColour' which gets the colour of the pixel at 1x1 on the .bmp and uses that.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
There is a tut around somewhere, either here or the old forums, for doing this.
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"It doesn't seem to be like Elysium Source"
...
Mhhh... where should we go look for it :roll:
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
i haev no idea were to look ?
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Maybe in the module with all the directX stuff in?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?