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Map Junks
#1
5x5 maps and blitting them onto a pic box of 20x20. Scrolling will load two new 5x5 maps depending horizontal or vertical. Any comments? I understand Legacy of Aein is not a conventional MS game.
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#2
so that you have like, 5-9 maps visible?

if it's like what we discussed earlier, you already know what i think Smile
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#3
Are you talking about seamless maps?

If so, there are a few tutorials in the archives. If you want to do dynamic maps with scrolling, I can give you some pointers to get started.
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#4
Yeah I guess it would be seamless maps. I haven't checked out any of the tutorials yet. I was just going to have 4 small maps loaded onto the pic box. Depending where you click it will modify the position. I made a quick test and it seemed to work easily. I just need to go through and adjust everything. Since players won't be moving around quickly like an orpg, I can have a scroll bar at the bottom and side and also instead of using arrow keys to move the army, you can just click and move them to the next tile.

The alternative would be to have one normal sized map. You would only have to take into account for three maps that can be viewed at one time.

I was just curious which would work best. I really didn't want to do scrolling maps and have people still have to move to another map.
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#5
Ok I went with scrolling maps even though that was not initially what I wanted. They seem to work fine. What is a good map size for scrolling maps?
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#6
shaded Wrote:Ok I went with scrolling maps even though that was not initially what I wanted. They seem to work fine. What is a good map size for scrolling maps?

Dynamic.
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#7
I don't need dynamic for the style I am making. It's not an orpg. It's just one world map where players play strategically against each other. But adding dynamic would be simple, just not needed.
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#8
shaded Wrote:I don't need dynamic for the style I am making. It's not an orpg. It's just one world map where players play strategically against each other. But adding dynamic would be simple, just not needed.

Oh, I didn't know you only had ONE map for the entire game.

In that case, how many players can play at once and how much space on the map do they need? If they get a lot, I'd prolly think around the size of 1000x1000. Good luck mapping that though. Lol.
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#9
Sorry I should explain this a little better. In an orpg, you would have dynamic maps for entering dungeons or having a forest map being larger than the city map. My game is an online strategy game, therefor there is no need to have different sized maps. I wouldn't use one large map for the entire game.

For example each X = 40x40 map.

XXXXX
XXXXX
XXXXX
XXXXX

You can place all the maps out and they would form one equally edged map.


In most orpgs you cannot do this. For example it may look like this.

Each X = ?x? map.
Xx
XX XXXXXx
xxXXXXXxX
X XxxxxXXx

You can't really place them as one flat map. Some orpgs might use outside maps as one standard size so that they COULD create one equally edged map. And use dynamic maps for entering dungeons and such. Is this a bit more clear?
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#10
What exactly is it that your trying to do? Sounds like seamless maps.
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#11
Not really trying to do anything at this point. I already coded it and everything appears to work fine. I was more or less just seeking some input on it. Maybe the pros/cons of using this method.
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#12
Ok I tested scrolling with my game and everything works fine. I am going to code a seamless version to see which one I like better.
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