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Layered Sound
#1
Is it possible to layer the sound? Currently, if one sound plays at the same time as another, one of the two will interupt, and one of them will not play.
I want to have ambient background noises in caves, forests etc. which I don't want other sounds like attacking, warping to interupt.
Thanks.
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#2
I was wondering if perhaps duplicating the winmm.dll file (winmm2.dll) and calling from it using a seperate sound procedure?
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#3
GameBoy Wrote:I was wondering if perhaps duplicating the winmm.dll file (winmm2.dll) and calling from it using a seperate sound procedure?
You don't want to do that anyway. And extra werid dll file for people to register. If this now even would work.
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#4
Use DirectSound. Few tutorials around on the web.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#5
http://directx4vb.vbgamer.com/DirectX4V ... 7Start.asp

look around on that site.

Smile
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