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Layered Sound - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Layered Sound (/showthread.php?tid=2390) |
Layered Sound - Xlithan - 21-11-2008 Is it possible to layer the sound? Currently, if one sound plays at the same time as another, one of the two will interupt, and one of them will not play. I want to have ambient background noises in caves, forests etc. which I don't want other sounds like attacking, warping to interupt. Thanks. Re: Layered Sound - Xlithan - 22-11-2008 I was wondering if perhaps duplicating the winmm.dll file (winmm2.dll) and calling from it using a seperate sound procedure? Re: Layered Sound - William - 22-11-2008 GameBoy Wrote:I was wondering if perhaps duplicating the winmm.dll file (winmm2.dll) and calling from it using a seperate sound procedure?You don't want to do that anyway. And extra werid dll file for people to register. If this now even would work. Re: Layered Sound - Robin - 22-11-2008 Use DirectSound. Few tutorials around on the web. Re: Layered Sound - carloso - 25-11-2008 http://directx4vb.vbgamer.com/DirectX4V ... 7Start.asp look around on that site. ![]() |