Mirage Source
Layered Sound - Printable Version

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Layered Sound - Xlithan - 21-11-2008

Is it possible to layer the sound? Currently, if one sound plays at the same time as another, one of the two will interupt, and one of them will not play.
I want to have ambient background noises in caves, forests etc. which I don't want other sounds like attacking, warping to interupt.
Thanks.


Re: Layered Sound - Xlithan - 22-11-2008

I was wondering if perhaps duplicating the winmm.dll file (winmm2.dll) and calling from it using a seperate sound procedure?


Re: Layered Sound - William - 22-11-2008

GameBoy Wrote:I was wondering if perhaps duplicating the winmm.dll file (winmm2.dll) and calling from it using a seperate sound procedure?
You don't want to do that anyway. And extra werid dll file for people to register. If this now even would work.


Re: Layered Sound - Robin - 22-11-2008

Use DirectSound. Few tutorials around on the web.


Re: Layered Sound - carloso - 25-11-2008

http://directx4vb.vbgamer.com/DirectX4V ... 7Start.asp

look around on that site.

Smile