02-11-2008, 08:13 AM
Yeah, it's messed up. I go invisible when: I'm index 2, my friend is index 1. he leaves, I go invisible.
PlayersOnMapHighIndex messed up
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02-11-2008, 08:13 AM
Yeah, it's messed up. I go invisible when: I'm index 2, my friend is index 1. he leaves, I go invisible.
13-11-2008, 10:47 PM
did you add anything extra ? its mostly the dx not clearing out right ^^.
13-11-2008, 10:58 PM
No...there's RTE 9's happening in the server.
13-11-2008, 11:08 PM
hmm well me and DFA tested this he was 2 and i was 1 i never went invisible when he logged out, maybe we accidentally fixed it somehow. so what exact code does it highlight if it highlights any at all?.
13-11-2008, 11:21 PM
Code: Sub HandleAttack(ByVal Index As Long) It highlights the last line there. I could fix it, but I'm too busy to look further into it.
13-11-2008, 11:52 PM
well the only thing i see is if you or someone was attacking him when he was logging out
just add this to LeftGame CanAttackPlayer = False |
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