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PlayersOnMapHighIndex messed up - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Source Code Development (https://mirage-engine.uk/forums/forumdisplay.php?fid=51) +----- Forum: Mirage Source 4 (Visual Basic 6) (https://mirage-engine.uk/forums/forumdisplay.php?fid=44) +----- Thread: PlayersOnMapHighIndex messed up (/showthread.php?tid=2334) |
PlayersOnMapHighIndex messed up - GIAKEN - 02-11-2008 Yeah, it's messed up. I go invisible when: I'm index 2, my friend is index 1. he leaves, I go invisible. Re: PlayersOnMapHighIndex messed up - genusis - 13-11-2008 did you add anything extra ? its mostly the dx not clearing out right ^^. Re: PlayersOnMapHighIndex messed up - GIAKEN - 13-11-2008 No...there's RTE 9's happening in the server. Re: PlayersOnMapHighIndex messed up - genusis - 13-11-2008 hmm well me and DFA tested this he was 2 and i was 1 i never went invisible when he logged out, maybe we accidentally fixed it somehow. so what exact code does it highlight if it highlights any at all?. Re: PlayersOnMapHighIndex messed up - GIAKEN - 13-11-2008 Code: Sub HandleAttack(ByVal Index As Long) It highlights the last line there. I could fix it, but I'm too busy to look further into it. Re: PlayersOnMapHighIndex messed up - genusis - 13-11-2008 well the only thing i see is if you or someone was attacking him when he was logging out just add this to LeftGame CanAttackPlayer = False |