Stomach Pulser
Unregistered
Well, I am working on a visual spells system. It is going fine, but I have one slight problem. It blts the spell over the target when they are on a tile, but, when they are moving, it doesn't blt properly (the player is blted over the spell). I have the BltVisSpell Sub Called right before it locks the back buffer (after everything else is drawn).
Any help?
Do it how I do it, add .Spell to the playerrec, and blit it in the blt player sub.
Stomach Pulser
Unregistered
I tried that, still, while moving, the player will blt ontop...
Stomach Pulser
Unregistered
That Is what I did in the beginning. Then I tried blting before AND after, but same effect...
Make sure you have it continuously being blt'd and working off the GetPlayerX and GetPlayerY. You might need to fix the number you're using in your timer or something...
Stomach Pulser
Unregistered
It is blt constantly acording the targets x and y ( and a/y offsets), the timer just controls what is blitted (controls the frame)