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LOTS of useless assigns...(Gameloop optimization)
#1
You needed to keep assigning it because REC is used elsewhere in the game, not only in GameLoop, meaning that the values will have changed by the time you got to the next instance where you used it.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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