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Sprite Selection - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Resources (https://mirage-engine.uk/forums/forumdisplay.php?fid=49) +---- Thread: Sprite Selection (/showthread.php?tid=575) |
Sprite Selection - Tony - 03-01-2007 Sprite Selection This was done %100 by Pando You get to select any sprite of your desire at New Character. This is just a simple modification, a little bittle this and a little bit of that :wink:
In lblDown (code) add (For 32x64 Sprites, CHALLENGE! - Change to 32x32) Code: Dim Cap As Integer In lblUp (Code you f'in noob [b] - Gawian - 22-03-2007 Sorry if I'm necro-posting but I was wondering what would have to be done to make this code so for both male and female you could set 4 different sprites for each - Tony - 22-03-2007 Create 8 pic boxes, and when the user clicks on the box make txtSprite.text = that sprite number.. Fairly simple..\ - Robin - 22-03-2007 Dave Wrote:Because adding 8 of VB's heaviest control is always the solution. Sarcastic bastard! Kuja, you shouldn't really do it like this. Loading up the DX Surfaces a bit earlier would be an idea, then simply bitblt from those. Ps. I love your avatar, Dave. - Gawian - 23-03-2007 Thanks for the info ![]() |