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Dx8 Engine Demo - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Related Products (https://mirage-engine.uk/forums/forumdisplay.php?fid=48) +---- Thread: Dx8 Engine Demo (/showthread.php?tid=1950) |
Dx8 Engine Demo - Robin - 22-07-2008 Quick demo of the latest version of Essence. THIS IS BY NO MEANS COMPLETE. IM JUST RELEASING IT COZ AYDAN IS A WHINY LITTLE WELSHMAN I got bored programming in the GUI so it will be a while before release, but it's plodding along. I wouldn't start making a game with this unless you're prepared to do a lot of coding yourself, including sorting out the map system which is a bit raped atm. Or you can begin developing with this and just rip stuff from my proper release of essence. :3 Main Features: Dx8, obv. Dynamic Sizes maps. Awesomeness. Download: http://www.pwnz.co.uk/downloads/dx8.rar Forum thread: http://www.pwnz.co.uk/forums.php?m=posts&q=89&n=last#bottom Re: Dx8 Engine Demo - Aydan - 22-07-2008 LMFAO! VICTORY IS MINE! XD Re: Dx8 Engine Demo - Robin - 22-07-2008 Yeah, someone kindly pointed out that the Register menu doesn't work. Either use my account or just manually make the .ini. User: Robin Pass: Robin Re: Dx8 Engine Demo - Matt - 22-07-2008 It's kinda sloppy and pretty slow. Re: Dx8 Engine Demo - Robin - 22-07-2008 So's Mirage xD And as I said, it's a very rough demo of what's to come. More a proof of concept than anything. Re: Dx8 Engine Demo - Matt - 22-07-2008 *shrugs* I won't be using Essence when it comes out. Lol. Re: Dx8 Engine Demo - Robin - 22-07-2008 Cool. That's pretty much like me saying I wont be playing Diablo 3 because I don't like the logo. Re: Dx8 Engine Demo - Matt - 22-07-2008 No it's not. O.o Your code is sloppy and slow. That has nothing to do with the logo. Lol. Re: Dx8 Engine Demo - Robin - 22-07-2008 Perfekt Wrote:No it's not. O.o l2read? Robin Wrote:including sorting out the map system which is a bit raped atm. I know my code is slow. It's obviously just been mashed together quickly so that I could get a working system before working on optimising it. You should know more than anyone that there's no point optimising something unless it actually works. Re: Dx8 Engine Demo - Matt - 22-07-2008 Yeah. That's how I code as well. I just don't see a point for several different subs for the DX8. Isn't there an easier/faster way to do it? Re: Dx8 Engine Demo - Robin - 22-07-2008 It's just me trying different methods out o.O Re: Dx8 Engine Demo - Poyzin - 22-07-2008 I tried it and I can't get passed "Robin Perris Production" ![]() Re: Dx8 Engine Demo - Robin - 22-07-2008 Run the compiled version or fix the bug in the source ![]() Re: Dx8 Engine Demo - Matt - 22-07-2008 Dave Wrote:All of robin's code is sloppy Wtf? Who said something about a logo? Good god you people are retarded. I said I wouldn't use it cause it's sloppy and slow. *shakes head* Robin said me not using the code because it's sloppy and slow is like him not playing Diablo 3, because he don't like the logo. Wow. |