Mirage Engine
transparency...within transparency - Printable Version

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transparency...within transparency - Poyzin - 14-07-2008

okay this might sound kinda stupid.but idk....


in my game, i want shadows..but i dont want the shadow to be black under neath..any way to make my shadow transparent when it goes against the ground tiles? so u can see through the shadow?


Re: transparency...within transparency - Poyzin - 14-07-2008

cool. I'll try it out


Re: transparency...within transparency - Dragoons Master - 14-07-2008

Or you can use DX8. It's veeery fast but it takes a while to understand and change MS to dx8.


Re: transparency...within transparency - Labmonkey - 14-07-2008

Or you can just do it the easy way and use a black/transparent checkerboard. The results look just fine and there is no extra/slow programming.


Re: transparency...within transparency - Robin - 14-07-2008

The new Essence will have alpha blending.


Re: transparency...within transparency - Poyzin - 14-07-2008

Labmonkey Wrote:Or you can just do it the easy way and use a black/transparent checkerboard. The results look just fine and there is no extra/slow programming.

I might just do this!


Robin Wrote:The new Essence will have alpha blending.

ooooOOOOooohh! I'll check that out then! See what I can do when it's released.