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transparency...within transparency - Printable Version +- Mirage Engine (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: General (https://mirage-engine.uk/forums/forumdisplay.php?fid=17) +---- Thread: transparency...within transparency (/showthread.php?tid=1917) |
transparency...within transparency - Poyzin - 14-07-2008 okay this might sound kinda stupid.but idk.... in my game, i want shadows..but i dont want the shadow to be black under neath..any way to make my shadow transparent when it goes against the ground tiles? so u can see through the shadow? Re: transparency...within transparency - Poyzin - 14-07-2008 cool. I'll try it out Re: transparency...within transparency - Dragoons Master - 14-07-2008 Or you can use DX8. It's veeery fast but it takes a while to understand and change MS to dx8. Re: transparency...within transparency - Labmonkey - 14-07-2008 Or you can just do it the easy way and use a black/transparent checkerboard. The results look just fine and there is no extra/slow programming. Re: transparency...within transparency - Robin - 14-07-2008 The new Essence will have alpha blending. Re: transparency...within transparency - Poyzin - 14-07-2008 Labmonkey Wrote:Or you can just do it the easy way and use a black/transparent checkerboard. The results look just fine and there is no extra/slow programming. I might just do this! Robin Wrote:The new Essence will have alpha blending. ooooOOOOooohh! I'll check that out then! See what I can do when it's released. |