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Vortigem Interactive - Dawn of Light Graphic Development - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10) +---- Thread: Vortigem Interactive - Dawn of Light Graphic Development (/showthread.php?tid=2409) |
Re: Vortigem Interactive - Dawn of Light Graphic Development - Proxy - 10-01-2009 The graphics look really nice. I enjoy the old school feel of them. As for your website which I just browsed through. Things don't seem centered right, It's annoying :/ Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 11-01-2009 Thank you very much Proxy ![]() The text isn't centered on my website because it has room on the right side for images which i took down to replace with new. Re: Vortigem Interactive - Dawn of Light Graphic Development - Proxy - 11-01-2009 Will you be adding a forums anytime soon? Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 12-01-2009 Proxy Wrote:Will you be adding a forums anytime soon? I would like to, however I believe DoL is in too early of a stage to draw that much attention upon itself. When I finally find a programmer who shares my vision to develop the game and begin working on an engine for Dawn of Light to thrive on, I will start building DoL's community. Note: DoL's current website is temporary until the game undergoes its 'boom' if and when Dawn of Light nears a playable state I will spend more time & money pursuing a professional website. Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 14-01-2009 Well, I've been working on houses lately while I continue to decide how I want to redraw the large tree's leaves. What are your thoughts on how I can improve the new house tiles? (SIMPLE HOUSE & NO SHADING ![]() ![]() Re: Vortigem Interactive - Dawn of Light Graphic Development - Rian - 15-01-2009 The roof of the house has a different perspective than the rest of the game. The players and trees, and even the walls of the house have kind of a 90 degree angle perspective while the roof of the house appears to be viewed from straight up. I do like the shingles though. ![]() Re: Vortigem Interactive - Dawn of Light Graphic Development - timster0 - 15-01-2009 The top of the roof should be moved back a bit. Re: Vortigem Interactive - Dawn of Light Graphic Development - Jacob - 15-01-2009 Rian Wrote:The roof of the house has a different perspective than the rest of the game. The players and trees, and even the walls of the house have kind of a 90 degree angle perspective while the roof of the house appears to be viewed from straight up. Totally agree. Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 15-01-2009 Hmmm I see what you mean. Thank you both. Oye, back to the drawing board then ^_^ Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 20-01-2009 Alright then! Here is my current re-design. I decided to lean back towards my original house models however I think this is a substantial improvement. What are your thoughts? ![]() Re: Vortigem Interactive - Dawn of Light Graphic Development - GIAKEN - 20-01-2009 Needs shading on the rough or something...looks flat. Re: Vortigem Interactive - Dawn of Light Graphic Development - Matt - 21-01-2009 Roof* Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 21-01-2009 Everything will have shading once I complete the base design(s). Right now I'm just working on foundations before I polish them. Before I shade, I'm still trying to figure out how I want to shadow. Whether it be a 'leaning shadow' or 'under foot shadow', I need to come up with something so that my shading compliments the shadows. The difficult part is that my sprite(s) attack frames lean towards the edges of the tiles, making it difficult to do lean shadows. I like leaning shadows for the realistic look. Under foot shadow is very basic though better than nothing I suppose. Grrr. (I'll also have objects & misc vegetation to boarder the houses, blending the tiles better) Further more, given my examples - do you prefer the flat top approach or angle top (given gfx corrections & shading/shadows)? Re: Vortigem Interactive - Dawn of Light Graphic Development - Matt - 21-01-2009 Second one is much better. Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 21-01-2009 Matt Wrote:Second one is much better. Thank you Matt. Also, looking at the wooden support beams on the upper half of the building, in comparison to the lower half. Do they seem to look as if they need 'slimmed' at all? I can't decide if there is an imbalance of thickness. Re: Vortigem Interactive - Dawn of Light Graphic Development - Rian - 21-01-2009 Love it! Re: Vortigem Interactive - Dawn of Light Graphic Development - Matt - 22-01-2009 Vortigem Wrote:Matt Wrote:Second one is much better. They look fine. Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 25-01-2009 Here is the corrected version of the house, pre-shade & shadow: ![]() Re: Vortigem Interactive - Dawn of Light Graphic Development - Mithlomion - 25-01-2009 I think it looks great, i like the "not so colourfull" style ![]() Keep it up! Re: Vortigem Interactive - Dawn of Light Graphic Development - Coke - 26-01-2009 Vortigem Wrote:Here is the corrected version of the house, pre-shade & shadow: Hit the nail on the head with that one, awesome :3 Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 26-01-2009 Mithlomion Wrote:I think it looks great, i like the "not so colourfull" style Fox Wrote:Hit the nail on the head with that one, awesome :3 Thank you both very much! Your feedback is highly appreciated. Now that my eyes are so blurry that I cannot pixel straight, I believe its time for me to go to sleep. Before I crash, here is an update - intersecting house tiles (still no shade/shadow): ![]() Bland, though it is an example of how the tiles can connect. Can anyone spot flaws in my design? Sleeeeeeeeeeeeeeeeeeeeep! Re: Vortigem Interactive - Dawn of Light Graphic Development - Mithlomion - 26-01-2009 very good angle.. nice work on Bricks. its all great ![]() Re: Vortigem Interactive - Dawn of Light Graphic Development - Nean - 26-01-2009 Loving the style. They look nice. Re: Vortigem Interactive - Dawn of Light Graphic Development - Tony - 26-01-2009 They look awesome! I think it needs more windows. Re: Vortigem Interactive - Dawn of Light Graphic Development - timster0 - 26-01-2009 I agree, looks great but not enough windows. |