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Vortigem Interactive - Dawn of Light Graphic Development - Printable Version +- Mirage Source (https://mirage-engine.uk/forums) +-- Forum: Mirage Source (Nostalgia) (https://mirage-engine.uk/forums/forumdisplay.php?fid=61) +--- Forum: Archive (2006-2011) (https://mirage-engine.uk/forums/forumdisplay.php?fid=18) +---- Forum: Show Off (https://mirage-engine.uk/forums/forumdisplay.php?fid=10) +---- Thread: Vortigem Interactive - Dawn of Light Graphic Development (/showthread.php?tid=2409) |
Re: Vortigem Interactive - Dawn of Light - Rory - 08-12-2008 The paperdolls are done really well, but the shield looks completely different in some frames. Good job so far, I can't wait to see more done. Re: Vortigem Interactive - Dawn of Light - Vortigem - 08-12-2008 Rory Wrote:The paperdolls are done really well, but the shield looks completely different in some frames. Hmm now that I've gotten some sleep, I see what you mean ^_^ I'll go back and work on polishing the shield design today after I finished these other tiles I've been working on. When I finish the shield I'll start working on a secondary sword for dual wielding. Also edited original post to contain the video clip, so that readers can more easily find and watch the development. Re: Vortigem Interactive - Dawn of Light - Vortigem - 12-12-2008 Alright, so I finished PDing basic plate Helm & Gauntlets, I compiled an image below with the stages of equipment. ![]() Could anyone share your opinions & advice on how I can improve them before I move on to PDing Boots, Legs & Chest? Re: Vortigem Interactive - Dawn of Light - Tony - 12-12-2008 Vortigem Wrote:Alright, so I finished PDing basic plate Helm & Gauntlets, I compiled an image below with the stages of equipment. Everything looks fine, but just the sword needs to be more sharp/pointy. Re: Vortigem Interactive - Dawn of Light - Vortigem - 12-12-2008 TonyNooblet Wrote:Everything looks fine, but just the sword needs to be more sharp/pointy. No worries, this sword is considered to be a broad sword. I have a 'Sharper' sword PD as well. I was just partial to this sword for some reason. Re: Vortigem Interactive - Dawn of Light - Tony - 12-12-2008 Vortigem Wrote:TonyNooblet Wrote:Everything looks fine, but just the sword needs to be more sharp/pointy. Oh, very well then. Re: Vortigem Interactive - Dawn of Light - Vortigem - 13-12-2008 Woot! I'm completed a base example of platemail! I think its quite an improvement over my previous PD work. Also made slight changes to gauntlets. ![]() *edit* - slight detail Re: Vortigem Interactive - Dawn of Light - timster0 - 14-12-2008 It looks really good. Re: Vortigem Interactive - Dawn of Light - Vortigem - 14-12-2008 timster0 Wrote:It looks really good. Thank you timster. More specifically however, I'm looking for ways to improve my sprites as I develop them so that they are as clean & polished as possible. **spelling edit** Re: Vortigem Interactive - Dawn of Light - Tony - 14-12-2008 Gets better each time, keep it up bro. Re: Vortigem Interactive - Dawn of Light - Vortigem - 14-12-2008 Very well then, thank you Tony. So, I took a break from PDing because I think it would be best to consider the minor animations I would like in Dawn of Light so that I can complete the PD's without having to go back and make additions for those animations. Here is 'Sitting': ![]() But something looks wrong with it to me and I can't put my finger on it. I'm not sure if he looks entirely natural or comfortable. Any ideas? Re: Vortigem Interactive - Dawn of Light - Matt - 14-12-2008 Maybe make his right leg (our left) stick out a bit further? Also, show him in front of a grass tile or something. Re: Vortigem Interactive - Dawn of Light - Tony - 14-12-2008 He's sitting like a baby. He should sit something like this: (dont mind the coloring, i was bored)
Re: Vortigem Interactive - Dawn of Light - Ramsey - 16-12-2008 I think you need to move the right leg closer to his left leg. Re: Vortigem Interactive - Dawn of Light - Coke - 26-12-2008 Mate, would you like the code for better movement? It has standing in all directions, 2 walking frames up and down, one walking frame left and right, and one attack frame for every direction. A massive improvement over MS's evil base walking code of doom. Re: Vortigem Interactive - Dawn of Light - Vortigem - 26-12-2008 Fox Wrote:Mate, would you like the code for better movement? It has standing in all directions, 2 walking frames up and down, one walking frame left and right, and one attack frame for every direction. A massive improvement over MS's evil base walking code of doom. :o Would I!? Absolutely! Re: Vortigem Interactive - Dawn of Light - timster0 - 27-12-2008 Fox Wrote:MS's evil base walking code of doom.A Very nice way to put it. Re: Vortigem Interactive - Dawn of Light - Vortigem - 01-01-2009 While I work a bit more on sprite animations, I'd like to share how far the 'new' DOL tiles are coming along. Below is the new 'Thick' grass, along with the new tree designs. Please keep in mind that the new trees are shrub based, most likely to be placed in and around a major city or entrances. Next I will be creating new pine trees along with leafless trees. ![]() What are your thoughts thus far? How can I improve? I'm aware that the thick grass needs the edges softened a bit. I'll do that tonight when I have more time. Re: Vortigem Interactive - Dawn of Light Graphic Development - Tony - 02-01-2009 Quite decent. Are those paperdoll items? Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 02-01-2009 TonyNooblet Wrote:Quite decent. Thank you. Do you notice anything I should change relating to the trees or thick grass? The sprite's equipment is indeed PD. Re: Vortigem Interactive - Dawn of Light Graphic Development - Tony - 02-01-2009 Everything's nice. Although the Tree's trunk could be a bit more visible. Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 02-01-2009 TonyNooblet Wrote:Everything's nice. Extended the trunks ![]() ***UPDATE*** Finished an alpha Large Tree:
Re: Vortigem Interactive - Dawn of Light Graphic Development - Tony - 02-01-2009 Yeah that's better. Re: Vortigem Interactive - Dawn of Light Graphic Development - Vortigem - 02-01-2009 It was mentioned that trunk of the tree was odd looking, so I redrew it:
Re: Vortigem Interactive - Dawn of Light Graphic Development - GIAKEN - 03-01-2009 That tree's green color doesn't really go well with any other green. |