31-10-2006, 04:26 PM
Greeting Guys, I have decided to Reveal some sample of the in game artwork for benign Online.
A little bit of changes in benign online in the last four months..
- going from the mirage source look to 8 directional ISO.
- Programming with C++ and ErLang. possibly using Lua For scripting.
- creating the game from scratch instead of using a premade engine.
- using custom graphics instead of the average playerworlds and Mirage
Source graphics.
Without Further hesitation here are some of the graphics for benign Online.
![[Image: terrainexp2.png]](http://i109.photobucket.com/albums/n54/BenignOnline/Tiles/terrainexp2.png)
what the game will look like in the game, the tiles need to be tweaked still but since we are going iso and want an animish style we are sticking with that style.
![[Image: darker.jpg]](http://i109.photobucket.com/albums/n54/BenignOnline/Concept%20Art/darker.jpg)
Concept art I drew up and my fiancee colored for me.
A little bit of changes in benign online in the last four months..
- going from the mirage source look to 8 directional ISO.
- Programming with C++ and ErLang. possibly using Lua For scripting.
- creating the game from scratch instead of using a premade engine.
- using custom graphics instead of the average playerworlds and Mirage
Source graphics.
Without Further hesitation here are some of the graphics for benign Online.
![[Image: terrainexp2.png]](http://i109.photobucket.com/albums/n54/BenignOnline/Tiles/terrainexp2.png)
what the game will look like in the game, the tiles need to be tweaked still but since we are going iso and want an animish style we are sticking with that style.
![[Image: darker.jpg]](http://i109.photobucket.com/albums/n54/BenignOnline/Concept%20Art/darker.jpg)
Concept art I drew up and my fiancee colored for me.