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NEW MIRAGE SOURCE
#1
Times are changing. 3 years ago, mirage source was the greatest thing in the world. Everyone had Dx7/8. Now we're up to what, Dx11 or whatever. No one has support for Mirage Games anymore. Plus, people are getting into mobile gaming, Macintosh gaming, and bigger and better computers.
You mirage source people who are trying to bring it back are stuck in times.

I plan to bring mirage source back, but in a whole new way:

-Support for newer DirectX's
-Playable on PC AND Mac
-Playable on mobile devices
-And more but those are the big issues that will be resolved

I'll be using UNITY3D http://unity3d.com/ It is the most powerful and cross platform engine I have ever used. It's easy to do things, plus you can code the game in almost whatever language you want (I do C# and Javascript) It is "Free" but it won't let you add shadows, and something else. It also adds the unity logo in the beginning of your game. If you buy it (or torrent), you can do anything. (I'm using Unity 2 because thats the only torrent i could find so far) [Also, even though it says 3D, it can do 2D]

It won't be easy, I'm rebuilding the entire thing basically. If anyone would like to help out with this project, you can send me an email at brettlreed@gmail.com
Whatever updates I have I will post on this forum.

Good luck using VB6 -_-
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#2
Sounds interesting, good luck with it.
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#3
Ok, so you're going to bring Mirage Back by releasing a trial copy of an already commercially developed engine? Well done... :lol:
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#4
You'd be better off remaking it in Java and OpenGL, that way you can get the most cross-platform-ability (lol) out of it, plus then you get browser support, and it'll run 5x better than with Unity (which is primarily a 3D engine, and a very slow one at that).

If you plan on mobile and mac/linux gaming, you'll have to use OpenGL, as DirectX is a primarily Windows library.
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#5
I laugh. You are going to revive MS by making it something it isn't? Unity? You need to use a pre-made engine? I'm sorry, but then it isn't Mirage any more. Mirage wasn't programmed using a commercial engine like that as a base, and it was created in a (IMO) bad game development language. Either way, if you are going to make another Windows-only engine, you'd be better off using XNA and C#, or DirectX and C++ (or OpenGL and C++ if you ever plan on making it Multiplatform).
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