Alright, I wasn't going to post on here, but what the hell. Everlong Online is my new project (well not so new, I've been working on it for quite some time). Our engine is being built from scratch in java, by a good friend of mine. Our graphics are from Green Raven, who is simply amazing. Anything you need to know, really will be on the site. The forums that are up now, are temporary, but you are all free to post in them. Check it out.
www.everlongonline.com
Didnt really see what all you guys coded into the game but the graphics are nice
halla Wrote:Didnt really see what all you guys coded into the game but the graphics are nice
The engine is still under development, according to my programmer, we're pretty close to a usable engine, and we will continue to build on it from there. We are striving right now towards getting the base of the engine down, so we can start building the actual game (mapping etc.), then we can continue to update and build onto the engine. :]
And 90% of the GFX atm are by GR, I've modified some, and the items are by another friend of mine. The gui is 100% made by me :]
This reminds me lots of Merrimint  my poor dead project.
Anthony Wrote:This reminds me lots of Merrimint my poor dead project.
Hikaru and I are/were good friends, I actually pixeled some of the eyes for Merrimint, which are also being used on ELO :]
Well, good luck. If you need any artwork I got a bunch of stuff somewhere.
Anthony Wrote:Well, good luck. If you need any artwork I got a bunch of stuff somewhere.
I'll take anything Breeze related, and I'll give you recognition for all of it. Thanks.
Are you using object streams for socket communication?
Coke Wrote:Are you using object streams for socket communication?
Would have to ask my programmer, my faith is in him with the more technical coding stuff.
I've been coding an open source java mmo for quite some time, I'm helping Afide out with his project after I make a couple releases. I'm not using object streams for socket communication because of the overhead associated with them... I've thought about doing it for certain objects like maps, npc's and players but the traditional method has worked just fine.
I'll release more information about my engine later this week when I have somthing more substantial to show...
And that would be "my" coder/love of my life
Please, please, please fix your website. Don't make your users download a 300kb content background image, it's annoying.
Everything is .png.... maybe you should get off dialup?
http://www.everlongonline.com/site.png - 796.97 KB (816,094 bytes)
- You're going to kill your bandwith.
- You're going to kill your users' bandwith.
- If your game is as poorly coded as your website, you're going to need more bandwith than the universe can offer.
- Stop being so thickheaded. I gave you sound advice. I clicked your website, noticed the enormous images loaded and immediately left. Do you honestly plan to attract users?
What are you running? IE, on a computer built in the 90s? lol
And that is just that big atm, because the news section hasn't been trimmed yet.
Anddd... I think I can handle it..
I give everybody permission to bash Afide in any way you deem fit. I promise, no bans.
If they can't load the website, why would they even try to play the game?
If you can't load that, there is a problem, or you need to move out of your 3rd world country and get a real connection :X
I agree with the others.. I think the design looks great, but making everything an image is bad & slow. I would work on a design that either doesn't rely so heavily on images or uses images in a smarter way.
We'll see, maybe I'll switch some things to jpg, or something. But if you have a problem loading that . . . .
I'll trim down the News section... eventually.
At least we've have bigger.... lol :]
And I think it's .. it's*** (talk about horrible standards)
You will waste more time converting to .jpgs (which is still a waste of bandwith) than you will converting your site to dynamically sized dividers.
Eh.
It looks sexy, It works. I got no problem with it. The minimal amount bigger it is, doesn't bother me.
It doesn't really matter if YOU have a problem with it. If you're designing a game, you'll want to actually listen to suggestions from others otherwise you lose your players' interest.
Loads in like a second for me..
EDIT: nvm.. I clicked on a link and it loads like molasses
Beres Wrote:Loads in like a second for me..
EDIT: nvm.. I clicked on a link and it loads like molasses
What'd you click? No one I know has had a problem with it loading.
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