26-04-2009, 02:32 AM
click here for the STS forum
![[Image: stsbannermockup3.png]](http://mayhem.auburnflame.com/stsbannermockup3.png)
In this world, there are hopes ... and dreams. You can hope to become something great and powerful, but only in your dreams will you achieve it...
![[Image: stsintroduction.png]](http://mayhem.auburnflame.com/stsintroduction.png)
Surviving the Seasons is a game that I hope will become very unique and enjoyable. The game will feature seasons, unique game play, extensive and in-depth quests, interactive story line, and so much more!
![[Image: stsstaff3.png]](http://mayhem.auburnflame.com/stsstaff3.png)
Owner + Programmer > GIAKEN
Idea Guy + Developer > Spooner
Graphic Artist > snys
![[Image: stspreviews.png]](http://mayhem.auburnflame.com/stspreviews.png)
Previews for Surviving the Seasons will be posted in the Previews forum
![[Image: stsplans.png]](http://mayhem.auburnflame.com/stsplans.png)
(FEATURE) Oh yes, there are many plans for Surviving the Seasons! First off, there will be a time system, of course. This is the main feature of the game: changing seasons, which you will be able to see graphically!
(GRAPHICS) There will be custom graphics. This is a big one and one that's kept me from developing the game. Each season has its own set of graphics
(SOCIAL) Another big point of this game is customization. You will be able to choose your character's hair and skin color (possibly more, like eye color) and be able to purchase many different types of worn items that other players will be able to see you wearing! We hope to include some awesome items that display effects over your character and make you stand out
(ECONOMY) I hope to create a very nice economic system. This is always a big plus to have with nearly every game!
(STORY) I am not sure about a story yet, but there will definitely be questing. Questing will heavily depend on the time aspect of the game and hopefully story driven as well. Quests will offer many different and rare types of rewards!
(GAME PLAY) This is a big plan for the game, how the game play works. All game play is real-time action. Using the arrow keys to move, control to attack, and so on. We hope to add more exciting features to this, like spells and skills and so on. Here's the kicker: Specials. These specials will be like limit breaks from Final Fantasy, sort of. You will be able to choose among a set every 5 or so levels. You will have a specials bar, which will be divided into 3 levels. Each special can do 3 different levels of damage, each becoming more powerful. We hope to have damaging specials, healing specials, and some other types of specials. Once filled, you can initiate the special and upon your next attack it will be casted. Also specials will display a certain animation over your character; ie: Holy Power or something, upon reaching the 3rd level of power with this special wings will appear around your character or something. I hope you get the idea: discussion about this can come into other topics if you wish to know more
![[Image: stsbannermockup3.png]](http://mayhem.auburnflame.com/stsbannermockup3.png)
In this world, there are hopes ... and dreams. You can hope to become something great and powerful, but only in your dreams will you achieve it...
![[Image: stsintroduction.png]](http://mayhem.auburnflame.com/stsintroduction.png)
Surviving the Seasons is a game that I hope will become very unique and enjoyable. The game will feature seasons, unique game play, extensive and in-depth quests, interactive story line, and so much more!
![[Image: stsstaff3.png]](http://mayhem.auburnflame.com/stsstaff3.png)
Owner + Programmer > GIAKEN
Idea Guy + Developer > Spooner
Graphic Artist > snys
![[Image: stspreviews.png]](http://mayhem.auburnflame.com/stspreviews.png)
Previews for Surviving the Seasons will be posted in the Previews forum

![[Image: stsplans.png]](http://mayhem.auburnflame.com/stsplans.png)
(FEATURE) Oh yes, there are many plans for Surviving the Seasons! First off, there will be a time system, of course. This is the main feature of the game: changing seasons, which you will be able to see graphically!
(GRAPHICS) There will be custom graphics. This is a big one and one that's kept me from developing the game. Each season has its own set of graphics

(SOCIAL) Another big point of this game is customization. You will be able to choose your character's hair and skin color (possibly more, like eye color) and be able to purchase many different types of worn items that other players will be able to see you wearing! We hope to include some awesome items that display effects over your character and make you stand out

(ECONOMY) I hope to create a very nice economic system. This is always a big plus to have with nearly every game!
(STORY) I am not sure about a story yet, but there will definitely be questing. Questing will heavily depend on the time aspect of the game and hopefully story driven as well. Quests will offer many different and rare types of rewards!
(GAME PLAY) This is a big plan for the game, how the game play works. All game play is real-time action. Using the arrow keys to move, control to attack, and so on. We hope to add more exciting features to this, like spells and skills and so on. Here's the kicker: Specials. These specials will be like limit breaks from Final Fantasy, sort of. You will be able to choose among a set every 5 or so levels. You will have a specials bar, which will be divided into 3 levels. Each special can do 3 different levels of damage, each becoming more powerful. We hope to have damaging specials, healing specials, and some other types of specials. Once filled, you can initiate the special and upon your next attack it will be casted. Also specials will display a certain animation over your character; ie: Holy Power or something, upon reaching the 3rd level of power with this special wings will appear around your character or something. I hope you get the idea: discussion about this can come into other topics if you wish to know more
