Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Rising Flames UPDATE: 11/16/08
#1
[Image: RFlogo2.png]

Rising flames tries to take out the monotny of mirage based game. It's battle system, which only allows players to use spells to fight enemies, forces you to actually think about how to go about killing things. The cooldown system causes you to not always use your most powerful spell, as it will leave you defenseless for a few seconds. Unlike other games, there is no frustrating mana limit, that will cause you to run back to a town or carry potions with you. PvP (which has already been tested) is very fun in Rising Flames. Unlike other games where you simply walk up to the person and hold control, in rising flames it is actually a battle. You have to dodge other spells, and catch your opponent off guard to win.

Now to talk about spell selection. Whenever you level up, you will be asked if you would like to learn new spells. You will be able to replace 1 of your spells with spells that are availible to you. Choosing the right spell, which may vary from healing spells, slowing spells, area of effect spells, projectiles, or a combination of those, will determine your battle strategies and how well you fight.

Features: Planned, In Progress, Finished

Freemoving Projectiles(arrows)
Cooldown System
poisons, slows, stuns, invisibility, spell disables, wards
over 100 unique spells 6/100
Rewritten action battle system
Spell Upgrade System
Removal of melee attack system
Personal Spell List
Autocasting
Spell Icons
Curving Projectiles
Projectile Path Preview

Credits:
Labmonkey: Programming, Head Dev
Roda: Mapping
Giaken: Labmonkey's Tech Support
CityofAngels: Name creator
Bloodyavenger: Spell Icon Maker

Me just messin' with new tiles. We are using Mack's VX rtp
[Image: screenshot1.PNG]

Roda makes the first map:
[Image: RisingFlamesSS.PNG]
Icons:
[Image: fireball1nl9.png]

[Image: lightninbolt.png]

Current world map
[spoiler][Image: rsworldmap.PNG][/spoiler]
UPDATE: Cooldown System done
UPDATE: Autocasting Done
UPDATE: Logo, will be fixed up later.
UPDATE: First spell icon done!
UPDATE: Screenshot and Lightning spell icon added!
UPDATE: First Map Added! Spell Icon displays in upper left corner.
UPDATE: Current World Map added
Reply
#2
For a limited time, I will be accepting custom characters. You can make one here.

Male Character Generator

Female Character Generator

Just post up the file in the topic and i will convert it and put it in the game. When we release, you can have it as your sprite.
Reply
#3
thsoe are the same ones im using lol

also how did you make hte flames in the banner
ive nvr been able to make flames
Reply
#4
We used a picture of real flames.

Quote:thsoe are the same ones im using lol
What do you mean by "those"? The sprites?
Reply
#5
Current world map
[spoiler][Image: rsworldmap.PNG][/spoiler]
Reply
#6
Ya the sprites
And I've never thought about using real fire
Reply
#7
Looks awsome though the house with the bell tower on it A part of it dosn't look right
[Image: belljb2.jpg]
Reply
#8
Yea, I noticed that while putting it together, but decided to wait for Roda to go online to fix it.
Reply
#9
Dude, fix the banner...
Reply
#10
RMVX without alpha channels looks terrible o.o
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#11
sorry I disappointed you robin, ill try harder next time Sad
Reply
#12
Labmonkey Wrote:sorry I disappointed you robin, ill try harder next time Sad

No you won't. Nobody ever does.
Reply
#13
We will find that out when next time comes :wink:

But I don't want this turning into an argument as so many of my old topics here became.

I forgot to update the first post, but I finished turning projectiles. Which means you can shoot a fireball, and decide which angle it will turn at, allowing it to aviod objects in the middle of the map.

I have had a few fights with people on RF. It is quite fun Big Grin
Reply
#14
Labmonkey Wrote:We will find that out when next time comes :wink:

But I don't want this turning into an argument as so many of my old topics here became.

I forgot to update the first post, but I finished turning projectiles. Which means you can shoot a fireball, and decide which angle it will turn at, allowing it to aviod objects in the middle of the map.

I have had a few fights with people on RF. It is quite fun Big Grin

Sounds like a nice system.
Reply
#15
you're welcome to try it
Reply
#16
:mrgreen: Heya. Just wanted to tell you that, that if you want to improve on the look of the sprites, you should, for the trees, take a small circle of the grass, and make it darker, place it under the tree sprite, its the best way to make a shadow without alpha channels, but you'll only be able to put that tree on that grass.
Reply
#17
GIAKEN Wrote:Dude, fix the banner...

I don't want my work looking like shit.
Reply
#18
Better now?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)