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Updates up till 10/24
#1
9/29
YouTube video finally up...

http://www.youtube.com/watch?v=n781ftPl9n8

The graphics that I've got in are temporary...all I did was recolor them with Photoshop. With the system I'll be able to add in snow on buildings, trees, etc...

I'm going to finish the character creation screen and then do some basic in-game content and release the client for people to lag test it and test out the before-game menu because I had to do it from scratch basically...it's all done on one form (except for create character) and I got rid of all of the forms basically (except for the editors). The EXE is only 300~ KB.

10/10
I just made an on-screen message system. Since the chat will be able to be hidden I set up so that messages will pop up at the bottom center of the screen. Like when you pick up an item "You have picked up blah blah" will appear on the bottom center of the main screen instead of in the chat box.

I'm trying to think of what I need to do...

10/12
Just fixed it so it doesn't go back to the main menu every time. Also fixed up the new character window SLIGHTLY...still need a lot of work. And changed the font of the login / register / etc to fixedsys.

Also going to do visual inventory most likely.

10/13
I had 3 people on testing it a second ago.

The before game menu works 100% so far. Got the sprite to display walking down when selecting your character. Need to do the new character screen still. Fixed an error with whispering to people (you type !giaken hey and it tells the person "giaken hey", which is fixed). Also fixed the window message disappearing too fast. Also added spring.

Here's how creating your character will work:

You will first create a name, then select your gender, then select which season you want to be best suited for, which will change your appearance (like winter you'll wear a coat, summer a t-shirt, etc), and then you will be able to change your hair color, and then hit enter to confirm. I will possibly add more stuff in later...or I'm probably missing stuff that I need to put in and not remembering it as of this post...

Also going to do a welcome message when you log in (which will be able to be disabled). It will say all the commands, any recent news, etc...

10/14
Just stayed up late working on the new character window and was able to fix some small bugs.

I've still got to work on the new character screen more though...adjusting the arrow so it's centered (got temp numbers in because I don't feel like doing it right now), having the character's season saved, displaying which gender you've got selected (lets you change but you can't see the gender image), and got to do hair color (not in at all yet).

Just finished the new character window Big Grin The only thing I need to do now with the new character window is to display the character and add in hair color changing. I also reworked the select character window to now display your season and such Big Grin It looks a lot better.

Alright with the new character window I've got it displaying the sprite, but it only changes for male / female. We don't have seasonal sprites yet so I can really implement that until we get it.

10/15
Alright I got a little sample for changing hair color done and I got the system in and working. All I need now is the sprites done Big Grin

10/16
Alright I got the hair color system in and changed the select character window.

Also got in very basic visual inventory. All it does is display the items. The using / dropping / etc doesn't work yet.

Got a guy doing GFX now.

Anybody like?

[Image: changeac3.png]

10/21
Alright I got stat bars in and working on the in-game menu. We have Health, Magic, and Stamina. I'll see what to do about Hunger and Thirst later...

Punika is still hard at work with the graphics Big Grin I'm getting the client ready for a beta test release. After Punika gets more of the graphics ready and we'll get some in-game content done and see what we need to do then go for the beta test!

10/22
Ahahah I am so happy.

I did some basic windows for the inventory / chat / etc that are in and working.

Also redid the way the chat box works. Instead of completely hiding the chat when you hit enter, it'll just hide the box that lets you type, which will let you be able to do everything you want while moving around in the game, etc. Buttt I also added an X on the chat box, in case you want to completely hide the chat box like normal. Then you can bring it back by hitting enter Big Grin

Visual inventory works 100% Big Grin I just have to get using an item to work and sort out equipping and highlighting the item and so on.

Also I got the beginnings of my hot key system in Wink You will be able to hot key an item (if it's a potion or whatever) and the same goes with skills. You first click the Set Item / Set Skill button (which will be located on the item / skill window) then you click the item / skill you want to hot key. You'll then see that item / skill's icon floating by your mouse pointer. Then you will click on the hot key window at the box which hot key you want to set it to. You will also be able to change the hot key boxes to work depending on that certain hot key you have set. The hot key window will have like 8 slots with that hot key letter / number / whatever appearing over the box and the icon of whatever you're using for that hot key. You'll be able to set them to F1-F12, 0-9, a-z, shift, enter, etc, etc.

10/23
Yeah I've been letting a few random people I know testing for me Big Grin So if you want to get on then hook me up and I'd be more than happy to let you get on and check it out so far.

Visual inventory works 100%. You can drop an item, equip, etc, etc...I just need to work on the equipping because you can't tell if you have anything equipped or not Big Grin Also I'm going to do dragging items maybe or something...also I need to show how much of the item they have.

Then I gotta get visual skills in and working.

Also I'm going to do emoticons. A little chat bubble will float up with a smiley face depending on what you type in the chat box. Like:

"hey guys! : )"

Then you'll see a smiley face Big Grin Same for other emoticons.

Anyways, got in the new level system Big Grin It displays your level beside your name. Like this: (1) Giaken.

But, there's a twist! It changes the level's color depending on their level to yours! Like this: If they are lower it will appear yellow, if they are the same it appears white, and if they are higher it appears red!

But there's even more of a twist! If you can't attack them currently, it appears grey!

You will be able to fight the person if they are 10% of your level + 1 in your range. So level 1 can attack level 2, level 10 can attack level 8-12, level 20 can attack level 17-23, etc, etc.

10/24
I just did emoticons today. A little bubble appears above your head with the emoticon on it depending on what you type in the chat. Like : ), : (, : P, : |, : D, etc, etc.

Updates will be posted in their own topics from now on.
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