17-10-2008, 09:30 PM
Ok I have a really dumb question, how hard is it to modify the COMSOCKETSERVER.DLL to hold more then 500 users?
About the IOCP
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17-10-2008, 09:30 PM
Ok I have a really dumb question, how hard is it to modify the COMSOCKETSERVER.DLL to hold more then 500 users?
17-10-2008, 09:36 PM
The dll does support more than 500 connections. The question is - How many connections can a Mirage server using JetByte handle.
17-10-2008, 09:41 PM
I guess if that's the question, I was just wondering, because I have about roughly 700 friends & friends of my friends etc, that want to play a bunch of MS games that they have found. I wanted to figure out the limit before I make the next release of my game because I wanted to add it at it's max for whoever else wants to use my engine.
17-10-2008, 09:43 PM
Post screen shots of your client and server if you get anywhere near that many people on your game. tell us how many connections, and if there is any lag.
17-10-2008, 09:45 PM
I highly doubt I will ever get past the 7 people that will be working with me mapping, but it's for whoever else uses the engine. otherwise I could careless, ohh does that mutiple server code work with IOCP?
17-10-2008, 09:53 PM
It should. In fact, it should be completely client side. Unless you're retrieving a server list from one of the servers. Which I don't think the tutorial covers
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17-10-2008, 10:01 PM
Server list like how exactly? I was thinking of having it to where it lists all how ever many servers you decide to make. But you think that it will work with IOCP. Unless your talking about server lists like who's online, items, npcs, etc.
18-10-2008, 06:14 AM
I was talking about a list of servers to choose from when you make an account. What I meant is that I think the tutorial for multiple servers is just a combo box on the client with a hardcoded list of servers. I was talking about keeping a list of servers to be parsed to the client's combo box. Making it slightly more dynamic.
18-10-2008, 09:10 PM
Ahhh ok I will have to try and figure that out.
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