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Gamemaker or Vb6 programmer
#1
I have started porting mirage's client AND ONLY CLIENT to gamemaker! So far progress has been good. I can send packets to the server, and have the server read them. Receiving packets shouldn't be that hard, and once that is done everything should go smoothly.


Anyway, it gets boring working alone, so if anyone has some experience with gamemaker or vb6, would you like to help?
#2
Why port something to a language that doesn't offer any advantages over the current language?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#3
who ever said it didn't have advantages :roll:
#4
By not listing them, you did.

Is it object-orientated? Is it a direct assemby compiler?

Come, enlighten me.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#5
I really don't want to explain what gamemaker is. Use google, or download the program yourself (yoyogames.com).

I did not post this in the creations section, I posted asking for help with it. I really don't think having someone work with me that does not know what gamemaker IS will help me port part of an engine to it.
#6
So you're going to port the client to something without explaining to those mildly interested in the project how it's gonna be better?

If so, you might as well ditch the project now as if you aren't even gonna bother to explain to the only community this has anything to do with, how it's gonna be better than the default.

I know what Gamemaker is, and I know that is does nothing better than VB6.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#7
*bangs head on table*

Me on Essence forums Wrote:So I was thinking, what if I could rewrite mirage, or a mirage like engine in gamemaker. I kept running into the same problem, server lag. But I think I have that fixed. I was thinking that I could just port the client to gamemaker, rewriting everything as I do, so that all that really remains is the server and the packet system. Gamemaker has all of the cabability to do this. Using 39dll I can send and receive packets. It has binary readwrite functions for the maps, and it can load external resources. So why gamemaker? A few cool features.

Things you can do with one line of code in gamemaker:
alpha blending
image resizing
animations
switch/play/pause/change volume of music
move anything
draw anything
draw shapes
draw text
rotate things
flip/mirror things
particle effects
lots of other stuff

other cool things
unlimited animation frames
easy to learn
very fast programming
no real need to init anything
custom particle effects
the ability to execute code on the fly (not recommended though)
the ability to upload your game to yoyogames
you can also use yoyogames instant play
you can use the gmc to find a gfx artist/music composer
very active and large community
not a dead language
may soon work with macs.
VERY forgivable syntax
Code:
if game = true then show_message("hi")


Code:
if game then show_message('hi')


Code:
if game false then show_message('hi')


Code:
if game != false
{
show_message('hi')
}


all work.

Happy now? This is NOT a page for the project. I don't care if you don't know what gamemaker is, or if you don't want to use it. But if you do want to use it, and want to help me please post here.
#8
Read my post. Essence can do any one of those things. Hell, Mirage could as well if you wanted to take the time to edit the engine.

Switching to Gamemaker doesn't add new functions to the game, it doesn't break away some of the limitations, like converting to .NET or something would, and it doesn't have anything that you couldn't do yourself in VB6, saving you a lot of programming time by the way.

In every forum you keep assuming I don't read your posts or understand what I'm talking about, I do.

I'm asking you one question: What are you going to achieve by this apart from a curly bracket language that you could get by converting to a more powerful language? There are no merits in converting to Gamemaker.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#9
Quote:In every forum you keep assuming I don't read your posts or understand what I'm talking about, I do.

In every forum? You only posted once before on essence forums, and I did not post anything about you not reading. I think that you understand what you are talking about, but I don't think you are realizing that this is not the place for you to doubt the usefullness of this project. I will gladly continue this on essence forums, or in msn if you bothered to log on.

Now for an analogy:

Two men meet, one says "lets play tag" and tags the other guy . He says "I do not want to play tag", and continues walking. The first man runs around yelling about how the second man is not playing tag well, ignoring the fact that he does not want to play.

That might not have made sense, but i already typed it out, so I am not going to delete it. DO NOT POST SAYING IT DOESN'T MAKE SENSE!
#10
I have admin here and at Essence. I can discuss it here if I want ;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#11
im curious as to why you wont answer robins question. i honestly see no point in porting it either but im not goin to try to stop you. i just want to know why your doin this.
#12
I did answer his question.


But if you want me to sum it all up smaller for you people, you can program this faster and easier in gamemaker. You also do not needed those annoying library files, and it works on vista without trouble. It is also being ported to mac. You can use yoyogames instant play service. There is an active community.

Yes there is a slight speed loss in gamemaker, but the client in mirage is not that complex, and it will probably even draw it faster considering that gamemaker uses dx8.
#13
then why not just upgrade it to .net? unless your just wanting to use it cuz its simple and works on other operating systems.
#14
Right, so Vista capability (Which Mirage already has) coupled with no dependencies (Which is BS, Gamemaker just packs them) and Mac capabilities means you should port to Gamemaker?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#15
so you don't like two of my points, that still leaves the main one "you can program this faster and easier in gamemaker."
#16
No, you can because you know it so well.

But, if you can program the entire thing within 2 weeks then you beat what Consty did in VB6.

Go go go.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#17
lol, I do ya-know... go outside? But two weeks shouldn't be that hard to beat for a project like this. (Looks into the future 20 years, sees me at a computer saying "just one more line! just one more line!, . Yea, two weeks should be good Big Grin
#18
Erm... Does he really need to have a reason for porting Mirage to GameMaker? Maybe he just wants something to do, gain more experience in GameMaker by working on this little project.

I don't know what's wrong with some people here, why can't you just be more supportive? Just because you (Robin) are an excellent programmer, doesn't mean you have to knock down every idea just because you can do something better. You are meant to be a role-model, giving people encouragement. What the hell happened to this community.
#19
necro

and gameboy, if this is why you started that community, then you are jumping into things way to fast.

This post actually helped me create what was the unreleased engine. And you saying that this would help my gamemaker experiance insults my ability in gamemaker. I made this because it was easy for me. And it was easy. And I made it.


Anyway, if you hate robin (which many people do) I wouldn't start criticizing him in old topics.
#20
Since when was I a good programmer? And I don't post here to be liked. I post here to give programming advice and give a different view-point on things.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#21
Game maker doesnt cost a shitload??

Robin is a good programmer, but just like everyone else, he is not perfect. Tomorrow we could have someone come in here and just sweep everyone off their feet with something he or she made, something that no one else could do or try and fail horibly. (sorry robin)
#22
We're not going to get a sudden in-burst of originality, but Dugor is a good example of someone who showed everyone he's a better programmer than me in his first two weeks.

Now we're buddies. I
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
#23
erm this is a bit random, but I'm just curious, who's the best programmer here?

*Raises hand









*Gets slapped
#24
Dave Wrote:Verrigan and Spodi are in my good programmer list.

Agreed. I would also add John and Robin.
#25
Ron was probably the best when he was still active and posting some info. I'd say Tyler probably was now. I'm only just moving away from this old procedural language to OOP, so I'm well behind most other people xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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