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Mapping Finished
#1
[Image: map.PNG]

All shadows rendered in real time, the map is completely dynamic and can be set my the mapper to a new size at any time. The camera subroutine automatically checks the player's position and scrolls accordingly.

I'll get a video up tomorrow when I finish the GUI Big Grin
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#2
You always out do yourself, good job sir.
Reply
#3
Wow, was that someone from the south praising me!? Confusedhock:
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#4
Looking Awesome. Big Grin
Reply
#5
Guess who i am now?

[retard]i dont like your mapping[/retard]
Reply
#6
nice that will look awesome with real maps in there
Reply
#7
[Image: fsafsa.PNG]

Added text box and snow. xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#8
nice, that's coming along great
Reply
#9
Working on the new ingame gui.

[Image: png.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#10
that looks pretty bad ass. but i hope theres like a minimized bar or something for the menus
Reply
#11
Look in the top right of the windows xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#12
xD nvm but can wait to see it in action.
Reply


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