Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
about tiles size. [Hello community!]
#1
off-topic: Hello ppl! I'm new here. I'm about to start an MS project and trying to be realistic with our skills and needs.

So, I don't like the regular tiles size, it's so ... small. That's why I thought of making it 48x48 or 64x64. Any difficulties doubling it?

Also, if the tilesize is 64x64 is it more difficult to do the movement frames? We've been planning on doing our characters ourselves.. which might be pretty tough, but I hope someone can help us with it. (If needed).

The start will be the hardest part.. so far we only have storyline almost done. So we don't even expect anyone helping us be4 we show our progress. Just wait and wish us luck.

I hope you don't judge us 'til we get our website and forums up. We are aware of what you think about new tries.

Right now we have:

- Musician
- Pixel artists (we might need one more thou)
- we don't have a programmer yet. I'll try to do it myself but it might take too long for me to learn it good enough.

our game / project will be based in humour, nice graphics and fantastic music. we might also make a great PvP system in it, but that might be aiming too far.
Reply
#2
It isn't a problem at all.

You'd need to simply change the way the tiles were rendered.

Because of the way the map is currently set up, having 64x64 tiles will actually be faster than using 32x32 tiles in some ways.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#3
Dave Wrote:64x64 tiles are pretty big (but I guess we're all used to 32x32...)

If you do that, you'll probably need to increase the resolution of the walking animations by adding more frames. Instead of just scaling up the graphics, I think you'd have much better luck by creating your own graphics from scratch... but not everyone can do that so do the best you can!

We have nothing against "new tries"... we dislike "unrealistic" tries. Changing hte size of the graphics is hardly unrealistic, and there are tutorials here for that that can easily be adapted to 64x64 tiles with a little smarts.

I agree with what dave said, as well if you come here saying your game is going to be totally awesome and be like We are going to do this this and this without a basic plan on keeping yourself organized then we mock you,

just some suggestions

when you decide what you want to do try to estimate a time to have it done (include time for trial and error) Lay everything out for your team so everyone knows what their positions are and dont try to run the whole thing yourself let your staff be involved.

an example for if I wanted to do paperdolling I know I can get this done in a day but I want to give myself a few days incase I run into errors and get emergency's IRL and so further so maybe give myself a week to work out all the bugs, if its done before hand thats great.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)