26-01-2008, 12:17 PM
NARRATED VIDEO VERSION
Hello and welcome to the Development Chronicle IX for Legacy of the Zodiac II. This week I worked more on NPC's and added in a few little areas and some starter quests. Yuki also finished the Den of Thieves and began doing something else for me.
Well first off I had to fix up the NPC's stats and stuff as needed to balance them and such, took about three tries to get them right. While I was doing that Yuki finished up the Den of Thieves finally; since he had three days off this week (Monday, Tuesday and Wednesday). Then I went back and mapped out the first hideouts for each faction. They are small three map hideouts that are hidden pretty well right in the Town of Haven. Inside them will be the next few weapons, armors and the next helmet (next as in after the first shops in Haven) as well as some of the first skills and buffs.
After that I had Yuki make a test character to just go and you know; kill the monsters, level up, buy new equipment and such and find out if the money you get is enough to support buying what you need to buy (character will be deleted before Closed Beta).
So he found out that the money wasn't sufficient enough for most things. The potions and equipment costed way too much for the amount of gold you get. This is mainly because when I made and priced all that stuff I didn't even have the first NPC made so all that stuff was hard to judge, so I took a day or two to fix and balance the prices and go back and fix each shop. Now the reason I say this is because the Item Price can be set right to the item in the Item Editor; and can be directly used in the Shops (also effects the selling price of the item if the shop buys that type of item). Now, thanks to Yuki I noticed a bug on Xtreme Worlds. Let's say the Item Price in the Item Editor is 300 Gold for a Small Health Potion, I put it in the shop as well. Than I decide to lower the price to 30 Gold, so I go edit the Item Price in the Item Editor to 30 Gold. Now I go back to the shop and when I check how much it costs it says Small Health Potion costs 30 Gold blabla etc etc. But when I actually bought it, it docked 300 gold from me instead of 30. So I checked the shop and I found that it still said 300 in the Shop; so basically I still have to set the item on the shop again after I adjust its price in the Item Editor; what a bummer :3.
So the shops took me like 20 minutes to redo entirely until I noticed that by double clicking on a Item Entry in the shop it would put that Item with it's new price right there and all I had to do with hit Ok or whatever; than the shops took me like 30 seconds -.-. Funny thing is I realized after I had done all of the very large shops T.T!
So now that all of that fixing was done I started to create some starting quests; which are given by the Haven Groundskeeper. He has you do stuff such as kill wolf's and such that are bothering him while he is working. He also gives you a few Health and Mana potions and some gold and EXP for completing each quest.
I noticed that the quests could only give one reward, so I had DD set up a script so I could give multiple rewards and such.
So what I have to do now is add a few more beginner quests; and quests to to The Iron Mercenary (which will have some quests for weapons and armors as well as Gold and EXP). As well as getting all of the +, ++ and +x weapons in. I also have to add a few more NPC's to some areas to make it interesting.
That is all for this week, see everyone next week!
Thanks for listening,
-Scythe
Hello and welcome to the Development Chronicle IX for Legacy of the Zodiac II. This week I worked more on NPC's and added in a few little areas and some starter quests. Yuki also finished the Den of Thieves and began doing something else for me.
Well first off I had to fix up the NPC's stats and stuff as needed to balance them and such, took about three tries to get them right. While I was doing that Yuki finished up the Den of Thieves finally; since he had three days off this week (Monday, Tuesday and Wednesday). Then I went back and mapped out the first hideouts for each faction. They are small three map hideouts that are hidden pretty well right in the Town of Haven. Inside them will be the next few weapons, armors and the next helmet (next as in after the first shops in Haven) as well as some of the first skills and buffs.
After that I had Yuki make a test character to just go and you know; kill the monsters, level up, buy new equipment and such and find out if the money you get is enough to support buying what you need to buy (character will be deleted before Closed Beta).
So he found out that the money wasn't sufficient enough for most things. The potions and equipment costed way too much for the amount of gold you get. This is mainly because when I made and priced all that stuff I didn't even have the first NPC made so all that stuff was hard to judge, so I took a day or two to fix and balance the prices and go back and fix each shop. Now the reason I say this is because the Item Price can be set right to the item in the Item Editor; and can be directly used in the Shops (also effects the selling price of the item if the shop buys that type of item). Now, thanks to Yuki I noticed a bug on Xtreme Worlds. Let's say the Item Price in the Item Editor is 300 Gold for a Small Health Potion, I put it in the shop as well. Than I decide to lower the price to 30 Gold, so I go edit the Item Price in the Item Editor to 30 Gold. Now I go back to the shop and when I check how much it costs it says Small Health Potion costs 30 Gold blabla etc etc. But when I actually bought it, it docked 300 gold from me instead of 30. So I checked the shop and I found that it still said 300 in the Shop; so basically I still have to set the item on the shop again after I adjust its price in the Item Editor; what a bummer :3.
So the shops took me like 20 minutes to redo entirely until I noticed that by double clicking on a Item Entry in the shop it would put that Item with it's new price right there and all I had to do with hit Ok or whatever; than the shops took me like 30 seconds -.-. Funny thing is I realized after I had done all of the very large shops T.T!
So now that all of that fixing was done I started to create some starting quests; which are given by the Haven Groundskeeper. He has you do stuff such as kill wolf's and such that are bothering him while he is working. He also gives you a few Health and Mana potions and some gold and EXP for completing each quest.
I noticed that the quests could only give one reward, so I had DD set up a script so I could give multiple rewards and such.
So what I have to do now is add a few more beginner quests; and quests to to The Iron Mercenary (which will have some quests for weapons and armors as well as Gold and EXP). As well as getting all of the +, ++ and +x weapons in. I also have to add a few more NPC's to some areas to make it interesting.
That is all for this week, see everyone next week!
Thanks for listening,
-Scythe