21-01-2008, 05:02 PM
So I am beginning to get annoyed with GSDs way of doing a visual inventory and am trying to think of a better way to do it.
First I thought about removing the timers and moving it all into the game loop, thus keeping the 14 picture boxes I have (yuck) and still blting to them all individually. I think this is not a very good replacement? Correct me if I am wrong.
Then I thought, why not have one picture box and blt a gui onto it, then the items in your inventory around the gui similar to how the game loop blts items to the picscreen. Would this be a good way of going about it? I am looking for ideas and hopefully a few good pushes in the right direction. Anybody want to offer some insight?
First I thought about removing the timers and moving it all into the game loop, thus keeping the 14 picture boxes I have (yuck) and still blting to them all individually. I think this is not a very good replacement? Correct me if I am wrong.
Then I thought, why not have one picture box and blt a gui onto it, then the items in your inventory around the gui similar to how the game loop blts items to the picscreen. Would this be a good way of going about it? I am looking for ideas and hopefully a few good pushes in the right direction. Anybody want to offer some insight?