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Insomnia Mockup
#1
[Image: insomniamockup01.png]

A game me and Robin is working on Smile.
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#2
Mithlomion Wrote:[Image: insomniamockup01.png]

A game me and Robin is working on Smile.

Not something I'd play, but looks decent.
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#3
You'll play it when you hear the featuers its gonna have Tongue.
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#4
nice tiles man! it looks awsome.
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#5
Mithlomion Wrote:You'll play it when you hear the featuers its gonna have Tongue.

No I won't. I abhor sci-fi games.
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#6
Perfekt Wrote:
Mithlomion Wrote:You'll play it when you hear the featuers its gonna have Tongue.

No I won't. I abhor sci-fi games.
You abhor fun, old man.
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#7
How many games is he actually working on?

Can someone clear this up, is he really working on NR?
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#8
Me?

Not at the moment.

Someone is re-making the graphics, and when he has a decent amount done I'm gonna whip together a decent engine and release it.

Not much to do till then.

I've nearly got Silverdale ready for the next RC and everything else I'm doing work on is coming along nicely.

:)
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#9
You all should know Robin's pretty uber.. >_>

No really, he really knows how to work on several projects O_o.. Which is quite smart, thats why i gave it a try.
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#10
This game could be made on mirage source Tongue
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#11
First ingame screenshot.

Not showing off much, but it runs at around 1000-1200 fps and each map can have a different max x and max y set by the mapper :)

[Image: fsafsa.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#12
Ohh it is made in ms :twisted:

Looks great by the way.
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#13
I've been waiting for Mith to say he would be making a game using those graphics for a while now.

Yay Big Grin
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#14
:P

Gonna add strafing once I get all the server code for the maps done.

Instead of running with shift, if you press it you will face that one direction till you release it, and you can move around :P
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#15
If there's something which requires it.

Atm I don't need to use it.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#16
Robin Wrote:First ingame screenshot.

Not showing off much, but it runs at around 1000-1200 fps and each map can have a different max x and max y set by the mapper Smile
Will it have scrolling maps?
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#17
Of course.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#18
[Image: mockup.01.png]
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#19
niceeeeeeeee

i hope them green barrels animate like its bubbleing or something Tongue
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#20
Nice..
I like the lighting used on the tanks to give different colours.
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#21
[Image: GUI.01.png]

Thats how the GUI might look when its all done.
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#22
It don't look too bad. Still not my style of game though.

At least it's different though..
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#23
Reminds me of Metroid.
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#24
Cruzn Wrote:Reminds me of Metroid.
Super Metroid Wink But SM is more yellow'ish in color Tongue
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#25
That GUI is secks Big Grin
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