Can you do us a favor jobs, when you post an image, please save it as a JPG or GIF. For two reasons... JPG/GIF will work with the IMG tags, BMP will not, secondly BMPs take FOREVER to load (when compared to the aforementioned types)... not a flame or anything, just a request.
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Ouch, that isn't so nice. Sorry to say that. Some tips:
1. The water for sure looks like a pattern, the colors doesn't really match so you could think it's another planet with other colors on the water. You should try and make it blend more smoothly.
2. The whole land part is kinda strange too. There are these squares of grey(?) what that now is? And yellow, thats probably a desert? Then you should make that a lighter color perhaps.
3. The land parts should also shift color when it goes from green to yellow for example. It doesn't really get desert right away, you should try using a green/yellow color in between.
4. And try to make the edges a little more circle formed.
I'd bet you could do a better if you spend some more time on it.
grimsk8ter11
Unregistered
load the maps to a picbox thats large enough to fit the scaled size of a map x number of maps, use bitblt to draw them all and then export it to a bmp.
mis had it working very well with his old game, but it was choppy due to the tile quality and size it was made. So if you are aiming for a good map, it is best to do like our buddy Mith and make them scaled by no more then half
grimsk8ter11
Unregistered
Code:
' Release DC
Call DD_BackBuffer.ReleaseDC(TexthDC)
' Get the rect for the back buffer to blit from
rec.Top = 0
rec.Bottom = (MAX_MAPY + 1) * PIC_Y
rec.Left = 0
rec.Right = (MAX_MAPX + 1) * PIC_X
' Get the rect to blit to
Call DX.GetWindowRect(frmMirage.picScreen.hwnd, rec_pos)
rec_pos.Bottom = rec_pos.Top + ((MAX_MAPY + 1) * PIC_Y) - ZoomOption
rec_pos.Right = rec_pos.Left + ((MAX_MAPX + 1) * PIC_X) - ZoomOption
' Blit the backbuffer to MiscBuffer
Call DD_MiscBuffer.BltFast(0, 0, DD_BackBuffer, rec, DDBLTFAST_WAIT)
You can get the gist of the idea there, by subtracting from the bottom and right, it make the map area smaller.