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k2h - New Dungeon
#1
My new 'dungeon' Smile C&C Please
[Image: caveit4.png]
The candle has a animation Wink
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#2
Seems more like a dungeon than a cave, but I
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#3
[quote="Sonire"]Seems more like a dungeon than a cave, but I
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#4
Doesn't really match the sprite, but its still good
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#5
DeJaVu Wrote:Doesn't really match the sprite, but its still good
It might be because its darker in the dungeon, should probably figure out how to darken the sprite...
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#6
PIXEL SHADING
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#7
Kite Wrote:PIXEL SHADING
Kite, grow up. Make usefull posts. Maybe you would mind to explain some instead of showing your stupidity by using caps.
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#8
>.>;;

You asked for how you could make the sprites pixels darker, so I told you how. No need to get mad.
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#9
Yeah i was gunna say more "mine" than cave. You could try making the tiles brighter and using alpha blending to darken everything, that way the sprite will match the contrast of the tiles.

Also, considering the size of the sprite in comparison to the height of the dungeon walls, you may see that it looks better to have higher walls.

Tip: Dungeons, mines etc were usually man-made where as caves are naturaly constructed, usualy by water erosion inside the cave (Probably all I remember from Geography lessons).
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#10
http://pscode.com/vb/scripts/ShowCode.a ... 6422027545
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#11
Kite Wrote:>.>;;

You asked for how you could make the sprites pixels darker, so I told you how. No need to get mad.
Sorry, but don't use caps next times. It has that affect.

GameBoy Wrote:Yeah i was gunna say more "mine" than cave. You could try making the tiles brighter and using alpha blending to darken everything, that way the sprite will match the contrast of the tiles.
Also, considering the size of the sprite in comparison to the height of the dungeon walls, you may see that it looks better to have higher walls.
Tip: Dungeons, mines etc were usually man-made where as caves are naturaly constructed, usualy by water erosion inside the cave (Probably all I remember from Geography lessons).
Yeah, i agree Tongue I'll try and see if the walls look better if they are 1 tile higher, it might make it look unproportional somehow in my mind. But I test it. Thanks

grimsk8ter11 Wrote:http://pscode.com/vb/scripts/ShowCode.a ... 6422027545
Thanks Grim, I'll check it out.
Edit: Checked it out, gives me some errors upon start. Might go through the code instead to find out how it works.
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#12
Its DX 8 not 7
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#13
I think he means the downloadable code doesn't work.
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#14
grimsk8ter11 Wrote:Its DX 8 not 7
I have dx9 on my computer, so it should work.
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#15
Maybe Grim thought you meant you couldn't get it to work with Mirage..?
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#16
I can't run it without getting errors. But I might be able to figure out whats needed it be ripped to make the sprite darker.
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#17
Kite Wrote:Maybe Grim thought you meant you couldn't get it to work with Mirage..?
Havn't tried to add it to mirage yet, since I can't get the code running, and havn't felt like trying to get it working since I have a bug with my map editor, that must be fixed.
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#18
You need to init everything as DirectX8 not 7 as a heads up. Dunno if thats what you are doing or not.
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#19
grimsk8ter11 Wrote:You need to init everything as DirectX8 not 7 as a heads up. Dunno if thats what you are doing or not.
I'll try that.
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