05-01-2007, 10:40 AM
We have some smart programmers here, but more importantly, there are a lot of creative people here, so I wanted to know if I can get some of your guys's help. I am currently facing a problem with updating packets for movement. Why movement? Well movement is something that happens a hell of a lot, so it suffers a hell of a lot from packet headers. If you move 3 tiles in a second, which isn't that fast, that is 120 bytes in a second from just TCP and IPv4 packet headers.
Anyways, heres the link:
http://www.vbgore.com/forums/viewtopic.php?t=1406
Sorry it is lengthy, I tried my best to explain things (though probably didn't do a great job). Anyways, please post your suggestions here or there. Any suggestions are helpful.
Thanks for your help!
Anyways, heres the link:
http://www.vbgore.com/forums/viewtopic.php?t=1406
Sorry it is lengthy, I tried my best to explain things (though probably didn't do a great job). Anyways, please post your suggestions here or there. Any suggestions are helpful.
Thanks for your help!
