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As I'm at a different computer each weekend, I can't work on my usual projects. So I'm gonna do the first ever Mirage Speed Programming.
I'm gonna make a Harvest Moon game and I have till the end of this weekend to have the crop system, time system & map instancing systems complete.
So I'm gonna keep updating here with ideas & requests for ideas xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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Only way to make a decent farm system
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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People'll be able to share/visit each other's farms. Instancing just puts them all in the same physical space.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
You have no idea how many people would love. Ever since the official Harvest Moon Online was canceled there really hasn't been anything out there like this.
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Just finished up the GUI. I was lazy and used Rian's label forecolour idea.
Completed features:
Running animation & walking animation sprites.
Map instancing.
Farm attribute.
Removal of all stats, vitals and combat related things.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
I can imagine that this would rack up quite a bit of players, as this is probably the only MMO of it's kind. It's a great idea, and if you make it and host it, I'm sure I'll play. Good luck. Oh, and why are you at a new computer every week?
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Weekend. I stay with my Dad for weekend, Mum & Step-dad during the week. Moving in with my Dad permantly in February though, when I turn 18.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Robin Wrote:Weekend. I stay with my Dad for weekend, Mum & Step-dad during the week. Moving in with my Dad permantly in February though, when I turn 18.
Ahhhh. I see. Cool. Anyways, like I said good luck with the project. Are you planning on making this an actual project you'll run, or is this just something you're doing for the hell of it? And are you going to release the code you use to others? Not that I need it, just wondering.
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I'll work on it each weekend when I can't work on my other projects. I'll also release it, hopefully
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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Whilst making the scythe code, I managed to get it backwards. Now when you use it, instead of cutting grass away, you magically grow it on empty ground! xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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0
Thanks, but I have a pretty good VPS set up ;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Yay! I have never been this excited for a Mirage based game xD.
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Haha. I don't know why no ones ever done it. It's the easiest type of game to make.
The entire crop system can be based around tile attributes, you only need a few item types. One for each crop + tool. Don't need fancy spells or combat or anything. And the day/night/time system is tutorialised in Mirage. Although, I'll be writing up some custom code to allow instanced time & seasons.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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New GUI, courtesy of Rory.
Don't mind the mudkip xD
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
I think you should use the Harvest Moon sprites/tiles from the SNES version (the best version other then the N64 one).
Back to Nature is the best one imho. I like the sprites and tiles right now, so does my brother and my gf ^_^.
I hated Back to Nature. Jack has narcolepsy in that version. Don't forget the power apples and the wishing pond!
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Actually, Robins making me re-draw the Friends of Mineral Town sprites.
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Rory's been amazing and is currently re-doing all the tiles to normal sized, rather than 2x.
As you can see, the farming ground has been completed, as well as the grass, fence, sign + mailbox. He's currently working on the house.
Ignore the character sprite for now
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Wow, thats looking pretty awesome. Glad to see you're making some progress.
The new grass looks really bad. And it doesn't look like you did the edges of the sand.
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That's because they haven't been done ;D
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
I noticed you didn't do the sand.
But the grass is different, and looks worse. Fix that. :wink:
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The sand has been done. The sides haven't though.
As for the grass, it's not the priority. Right now I just need all the old 16x16 graphics replaced with the new 32x32 ones.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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