18-07-2009, 12:55 AM
I like to mess around with Nintendo emulators, and recently discovered "save state" and "load state." I'm guessing it just saves all memory of the instance to a file to be loaded later.
Even if it isn't applicable to my game, I'd like to figure out how you can implement this into an rpg game. Feel free to contribute.
All elements would be preserved. This includes: movement (direction) and location, animation, map condition (switches, etc.), spells and attacks in the middle of effect... Add more later.
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I'll edit this with more information, but it was something I had to write down.
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Even if it isn't applicable to my game, I'd like to figure out how you can implement this into an rpg game. Feel free to contribute.
All elements would be preserved. This includes: movement (direction) and location, animation, map condition (switches, etc.), spells and attacks in the middle of effect... Add more later.
**********
I'll edit this with more information, but it was something I had to write down.
**********