18-07-2009, 03:15 AM
Ok, well firecaster java developement has been going well. I am pretty sure I made a post about firecaster going java, but if not here goes.
With the gamemaker prototypes done, Firecaster is being reprogrammed in java.
Ok, well with development going well, I got into a discussion with a few friends about how the game is actually gana play. Its very different from generic rpgs with big mobs of monsters that you plow through. The game is more focused on pvp and what would be boss fights in other games.
Well the problem I have run into is how do I stop pro's from attacking and killing noobs. The game is designed so that you don't get much of an advantage from playing a long time, other than you know what your doing. But obviously more experianced players are going to be better then noobs, so how do I stop noobs from simply being destroyed as they come into the game.
Here are a few options I have thought of, if you have any more you can think of, by all means post!
1. Do nothing
Pros: In order for there to be a problem, there first has to be experienced players. This means a game with atleast a small community of enthusastic players.
Cons: The playerbase cannot expand very well, and if the players leave, the game will probably die.
2. An area where players are safe from harm, and can practice their skillz.
Pros: Noobs get better, feel more welcomed?
Cons: There would be little to do in the noob area, though that could be fixed with a few quests... hmmm.
3. No pvp with players 10 levels above/below you
Pros: Fixes the problem
Cons: In big fights it would be very confusing. It would require a level system, which I am not sure I am going to make
After typing this, I think I am going to do option 2, but I am still going to post to see what you think, or if you have any other ideas.
With the gamemaker prototypes done, Firecaster is being reprogrammed in java.
Ok, well with development going well, I got into a discussion with a few friends about how the game is actually gana play. Its very different from generic rpgs with big mobs of monsters that you plow through. The game is more focused on pvp and what would be boss fights in other games.
Well the problem I have run into is how do I stop pro's from attacking and killing noobs. The game is designed so that you don't get much of an advantage from playing a long time, other than you know what your doing. But obviously more experianced players are going to be better then noobs, so how do I stop noobs from simply being destroyed as they come into the game.
Here are a few options I have thought of, if you have any more you can think of, by all means post!
1. Do nothing
Pros: In order for there to be a problem, there first has to be experienced players. This means a game with atleast a small community of enthusastic players.
Cons: The playerbase cannot expand very well, and if the players leave, the game will probably die.
2. An area where players are safe from harm, and can practice their skillz.
Pros: Noobs get better, feel more welcomed?
Cons: There would be little to do in the noob area, though that could be fixed with a few quests... hmmm.
3. No pvp with players 10 levels above/below you
Pros: Fixes the problem
Cons: In big fights it would be very confusing. It would require a level system, which I am not sure I am going to make
After typing this, I think I am going to do option 2, but I am still going to post to see what you think, or if you have any other ideas.