03-05-2009, 12:20 AM
Yep, I did it again! Here is my very own DirectX 8 Class with a demonstration! The project should be like a book
ENJOY!
1.1: Added a full screen option
In the future I will make the text easier to handle...
1.2: Changed how textures are handled during runtime...it's A LOT better. You used to set the texture before each draw, but I changed it so you only had to set it once at the beginning...and it only sets the texture if it's not already set to that...so if you only use 1 texture, it only gets set once during the whole run time of your program
Also did support of different width and height surfaces...
1.3: Added MP3 support
Changed how the class initializes. Make sure you add "ActiveMovie control type library" in your Project references for DirectShow. Fixed a texture error, switched around 2 paramaters in TextureControl...and uhh...not sure what else.
http://mayhem.auburnflame.com/DX8Engine4.rar

1.1: Added a full screen option

1.2: Changed how textures are handled during runtime...it's A LOT better. You used to set the texture before each draw, but I changed it so you only had to set it once at the beginning...and it only sets the texture if it's not already set to that...so if you only use 1 texture, it only gets set once during the whole run time of your program

1.3: Added MP3 support

http://mayhem.auburnflame.com/DX8Engine4.rar