has anyone found any more errors or issues with the newest source update of ms4?
if so please post it even if you fixed it yourself please post the problem and the fix.
thank you ! ^^
I havent found any problems with it at this moment in time but ill keep looking
just report problems when you find them till them got to look at a way to optimize ms4 even more...
Is it really a eye opener? I've used it but haven't really gone through the entire source.
I know's its probaly just me and my lack of knowledge, but I can't seem to get the logs to actually log anything on either side (Client/Server). Any help here?
In the server, the 3rd tab has a checkbox for logs. Turn it on.
what version of ms4 are you currently using? try restarting the client and server see if that help too. if not post again and i will look into it ^^.
Ok, now I've really found an error: It seems the latest version doesn't want to use all my tileset, and cuts my so I only see half of my tiles for use in the MapEditor. Something in the code must not be set right...
Heres a few bugs that could be fixed.
Trying to destroy a banlist after it's been destroyed, gives you a RTE. Do a file exist function check, to make sure you're not trying to destroy nothing.
Also, you can demote people of the same access of you. If that's the case, having it so you can't kick the same level access of you is futile, as you could demote them first then kick/ban them. These are both EXTREMELY easy to fix though.
Also, I noticed that the For... Next Loops have the counter after the Next. So like Next I. Apparently it's faster not to have the variable counter after the next.
Also there's a lot of dead code. Use CodeSmart and it will scan your project. You can then click the review lines and it'll take you to your dead code. This way you can see if it's right...and I don't like to let programs do stuff to my projects, so that's why I like it.
0.o ok ill get on it lol. thanks guys.
And HighIndexOnMapwhatever is still bugging. You need to test it...
Not sure were to post this, but I noticed that if you are mapping, and place a warp tile, and step on it, not only does it not warp you, it completely freezes you. The only way you can move again is to go in and delete the warp tile and send the map.
We could probably have it so that instead of it freezing us, it brings up a message box asking if we want to save, and if we do, then warps us to where it is (kind of like how it happens when you change maps).
You don't need an End If if it's all on the same line. >_>