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#1
Whats different on this new screenshot compared to all the other screenshots I have taken? It's impossible to figure out if you havn't played the game.

[Image: haahvt0.png]
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#2
You are batman?
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#3
No it's a little bit more advanced.
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#4
What's that 5/50?
And I don't remember your game having hot keys for potions Tongue
Or the rock. Maybe now you can gather that ^^
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#5
Dragoons Master Wrote:What's that 5/50?
And I don't remember your game having hot keys for potions Tongue
Or the rock. Maybe now you can gather that ^^
It's more advanced than the hot keys. And no you cant pick up the stone Tongue
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#6
You got rid of the ad you used to have in the top right
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#7
Forte Wrote:You got rid of the ad you used to have in the top right
That's true, but that's not the thing. It has to do with programming.

Clue Number 2:
[Image: cluewn8.png]
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#8
Centralised text.

Grim also told me you were working on your seamless code or something, so it could be the fact you can see everything now?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#9
Yeah, you can now see the npcs and items on the surrounding maps ^^ I'm going to start doing it for the players soon too.
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#10
Very sexy Big Grin

You need to do attacking across maps too Big Grin
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#11
GIAKEN Wrote:Very sexy Big Grin

You need to do attacking across maps too Big Grin
Well it is possible. But I don't think I want that. That would increase the pressure on the server a lot. I think this will be enough for now.
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#12
:o

Just do a check if they are at the edge of the map or with spells check if their range can go across the map :o Same with arrows. It would make PvPing a lot better Big Grin
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#13
Theres more than just a few checks. I also need to enable the npcs to move on all the surrounding maps. And that would increase the packet flow by 9 times in a monster area. So Im doing the basics at first.
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