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Why are scrolling maps lagging?
#1
Asrrin29 Wrote:Just got Mis's tut to work (still need to tinker with NPC/Player hp bars, but it's not a big concern) however the whole things lags to hell. I've even reduced the size of my maps, and the game loop just crawls. Can anyone by any chance lend me a hand to figure out what the cause is? I don't even know where to start.

Unsure, tbh. I use the same system in FPO and no problem.
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#2
Perhaps try switching to system memory?
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#3
I know what you mean Asrrin. I experience the same problem every time I try to use the tutorial. It's strange though, because Perfekts game had scrolling, and it was fine.

What aren't you telling us? 8)
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#4
I have scrolling maps working well in my game. I get about 500 - 600 fps too. I used the same tutorial.
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#5
I added the system to a blank MSE a looong time back and it worked perfectly.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#6
Did you add advanced ai?
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#7
Asrrin29 Wrote:No, I wasn't planning on it either, the NPC's move around quite fine for my needs. I was thinking of giving them more combat options though, like spell casting and aggro, but I don't think that would be affected by maps.

Aggro? They already have that. Tongue
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#8
Ah. True Aggro. So if the mage hits it for more damage than the fighter, it will transfer targets. ^_^ Rohan has that.
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