JustinAmazing
Unregistered
Here are some sprites for my new, possibly P2P [C++ if I can find a coder], Game. It is called 'Avalon: Legends' and will be based off of the trilogy "The Great Tree of Avalon". This sprite took around 30 minutes.
Please give input, Thanks

.
Eh.. I personally don't like it.
good palette but the shape is weird x_X
Not too shabby, but I would like to see hands and feet :?
JustinAmazing
Unregistered
Anyone got recommendations on how to make the shape better? it looks a bit odd to me too. lol.
JustinAmazing
Unregistered
It's going to be fullscreen, So it should be okay. lol. [I have a 19 Inch Monitor, So I actually have no clue. LOL.]
haha unless is 3d and 1 map it will be okay because Its better to have the game to fit on 800*600
It's going to be bigger than that in 800 x 600, set your screen res to that, and look at the sprite, if you're going fullscreen, then I suggest you make it smaller.
GodSentDeath
Unregistered
By setting your screen resolution to a different setting doesn't stretch the images... Try setting your resolutions to something else and look at a picture while you're doing it. All that will happen is the area around it will get enclosed more.
I didn't mean it will stretch it, but it will look bigger. So, it's not going to look the way he wants it to, or thinks it will. I think, when he's in fullscreen, he wants the sprite to be the exact size it is now, but it will look bigger in 800x600. Always will.
JustinAmazing
Unregistered
I never said I wanted it to look the exact same size it is now. Oh cmon, I'm a graphic pro, I'm not that dumb

. But anyways, it shouldnt be too much of a problem. Or I might make it 1024x768 as an option so that you can change it from 800x600.
The shape looks kinda weird, try looking in google for human anatomy there are lots of tutorials, or maybe search in one of those anime drawing pages, you might find something
^^