15-11-2007, 10:06 PM
Hot
Winds Whisper Release!
|
15-11-2007, 10:06 PM
Hot
16-11-2007, 07:53 AM
I used to do that same thing. XD
Gradient, then Noise, then Dust and Scratches. I like how it comes out.
17-11-2007, 10:21 PM
Glenvale area.
Also, main menu. ![]() Quote:Robin:
18-11-2007, 11:13 AM
Looks very nice, your mapping skills are getting better and better
![]()
18-11-2007, 11:18 AM
Thank you :D
Quote:Robin:
20-11-2007, 02:51 PM
Quote:Robin:
20-11-2007, 09:44 PM
Quote:Robin:
21-11-2007, 03:40 AM
It's the physical embodiment of all things scanlined.
o.O
21-11-2007, 05:07 PM
Rezeyu Wrote:It's the physical embodiment of all things scanlined. >_> wut? Quote:Robin:
23-11-2007, 04:38 AM
That's hot.
23-11-2007, 07:32 PM
Quote:Robin:
23-11-2007, 09:19 PM
I link to the forum so people will register ¬_¬
It's not like I stop you from viewing the thread of force you to. Quote:Robin:
01-12-2007, 08:51 PM
New area in progress
![]()
02-12-2007, 01:50 AM
The mix of trees in the middle is kinda weird
02-12-2007, 10:16 AM
Yeah, trees don't match.
02-12-2007, 10:57 AM
Kuja Wrote:Yeah, trees don't match. If you dont like them, use your woodcutting axe and cut them down xD.
02-12-2007, 12:57 PM
I have to agree ZoSo xD
Each tileset should have a tree or two on the set itself. Try and pick matching tree's when you place them using the tree attribute. Quote:Robin:
11-12-2007, 01:39 AM
Wow, i watched the preview video and Winds Whisper will be awesome!
Just 1 thing i noticed, in Daemon Creation the numbers didn't match up with the boxes You probably noticed that already, just like pointing things out.
11-12-2007, 05:24 AM
Stating the obvious can sometime leave a bad impression. Looks good Robin.
15-04-2008, 08:33 PM
Wow, four months or something.
Well, during that time I've still been developing. Here's the latest screenshot: ![]() I've just nearly finished the spell system. Just adding a couple more basic spells such as damage over time. Over the past few days I've written down 9 pages of formulae, items concepts, npc stats, class balancing calculations and I've created a battle simulation program which will help me balance out training. Quote:Robin:
15-04-2008, 08:43 PM
The spell system looks awfully like Silverdale >_>. With the spell casting animations, cast time
![]() And i though WW wont have any advanced spell types as "damage over time" i think you said that in this topic ![]()
16-04-2008, 12:01 PM
It'll look similar until I get a chance to make my own.
I wasn't originally going to add advanced spells until I started the concepts of the classes. Quote:Robin:
16-04-2008, 01:35 PM
Okay, well its fine.
Its just making it look like silverdale breaks my heart ![]() ![]()
16-04-2008, 01:36 PM
Why does it? >___> They'll always look similar as we share graphics.
Quote:Robin:
16-04-2008, 01:38 PM
Robin Wrote:Why does it? >___> They'll always look similar as we share graphics. Youre world is different... The spell system was Silverdales main feature ![]() Just think it doesnt fit into WW ![]() Its almost as i would have told belier to do the exact same Woodcutting feature to Silverdale.. >_>. |
« Next Oldest | Next Newest »
|