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Winds Whisper Release!
#1
[Image: advertcopyga2.png]
[Image: windswhisper.png]
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#2
Looks good, im gonna add woodcutting for quests, maybe fishing too. Keep it up.
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#3
Hall Of Fame: Fishing
Cruzn - 100,000,000,000,000,000,000,000
Dude1 - 99

GG Life.
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#4
Updated the first post.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#5
So I guess your singleplayer RPG went to ORPG right?

Anyways nice so far... after you get most of the programming done you could probably also find an artist pretty easily... unless you didnt want one
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#6
Actually, Winds Whisper was originally an ORPG made in konfuze. I then coded it as an offline RPG from scratch, and I just re-made the old ORPG.

They share the same name, but are very different.

I may take up Winds Whisper Offline again sometime... It's got a lot of potential and I've improved a lot since I last worked on it, so I could probably add some nice features.

This version of Winds Whisper is technically "Winds Whisper Online" but I don't see any harm in calling it Winds Whisper whilst my offline version isn't being worked on.

As for the graphics, I really love the RM2K graphics, and unless someone could make sprites and tiles and items equally as awesome, I don't think I'd switch to custom.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#7
I know this is really old, So sorry.
But is this game released yet or is it in development?
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#8
It's on hold whilst I work on other peoples projects.

I think it'll be a long while till it's released, simply because instead of me making the game for other people, I'm making it for myself.

I add the features I want in it, and I'm only gonna release it when I think it's as perfect to me as it will get.

I haven't touched the source since I started work on Silverdale however.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#9
[Image: map1.png]

Tried my hand at mapping.

C&C?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#10
Yeah, I noticed that as well lol.

I'll probably replace it with an Oak or Elm tree once I re-set up my Tree set.

I was working on the system which only loads the sheets which are needed, but that broke the cuttable tree's graphics. I'll fix it tomorrow. I've expanded a bit on the village, I'll post some screenies tomorrow.

Thanks for the feedback
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#11
Eurgh. Seems a lot of the tiles needed to map with these sets are using the age-old 'auto-tile' feature from the RPG Maker series.

So, guess I need to go program that. Or just make a program which will split up the autotiles and make a mappable copy of it.

I couldn't finish the river on the second one because it is made up of autotiles, and the waterfall will look better when I make my little animated addon. (for spray and stuff)

Also, I know the Church looks really weird. I only noticed the lack of joining tiles after I'd done it.

I'll either make some new tiles to make it all fit together, or just change the mapping.

Oh yeah, you may have noticed the severe lack of doors. That's because the doors will actually be seperate entities which will open when the user presses 'enter' in front of them.

I still haven't brought myself to program anything new, so I'm just mapping at the moment Smile

[Image: map2.png]
[Image: map3.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#12
So you have started working on WW again since you and ZoSo lost inspiration for SD?
Hmm Looks awesome keep up the good work
I really do hope you finish this project.
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#13
Hellrise Wrote:So you have started working on WW again since you and ZoSo lost inspiration for SD?
Hmm Looks awesome keep up the good work
I really do hope you finish this project.

Yeah pretty much.

Thanks.

Dave Wrote:The farm looks goofy in this one. You need something to affirm the idea that it's on the ground. On the left side especially, it looks like it's going up the cliff.

Mhh, yeah.

Edited. Also, Rezeyu pointed out that Thias was a lot like Tibia's Thais, so I renamed it.

[Image: map3-1.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#14
Mind explaining how the skills works?
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#15
Looks nice lykk.
Keep it up (y)
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#16
They don't.

I'm not even using all those, I've decided.

Too much like Runescape.

Woodcutting is the only one working atm.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#17
Okay, the woodcutting was awesome Tongue
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#18
Yep. Same for the waterfall.

The water and waterfall in that sheet are the autotiles in the little 32x32 squares I can't use Sad

I'll edit them in later.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#19
Haha, me and Magnus and Cruel had some fun ;D

[Image: screen1.png]
[Image: screen.png]
[Image: screen2.png]
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#20
Looks very nice. And very funny. I thought you drop this a while ago. but as i see it is still going so good luck with it. I like the classic rpg feel to is hope this well be released.
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#21
Been working on the mapping a lot.

As some of you know, I've kinda hit a blank when it comes to programming so I've been doing other things on the game to keep me busy.

[Image: door.png]

Built up the Devinshire area a lot, and also added a quick door code. Eventually, doors will be blocked tiles which only open up when the player goes up and presses 'enter' on the keyboard. The door will then do a swish little opening animation, and it'll stay open for 10 seconds or so before closing again.

Nothing too big, but still a nice feature I think.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#22
Looks great Smile
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#23
Since your mapping we might expect a release?

Keep up the good shizzel Tongue
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#24
I'm actually mapping lots atm because I got to the point where I just couldn't program anything.

Luckily I'm getting motivated again, and I just went for a break in the country and got some nice ideas, such as how each player will have their own daemon who will follow them around and help them.

The daemon is connected to the player, so you have the same one from character creation, and the player and daemon are actually linked together, so if one dies, so does the other.

I'm going to be having a go at editing DM's AI code later to allow NPC's to follow the player around, then I'll work on how the player can use hotkeys and commands to control the daemon.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#25
Robin Wrote:I'm going to be having a go at editing DM's AI code later to allow NPC's to follow the player around, then I'll work on how the player can use hotkeys and commands to control the daemon.
Good luck Wink
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