17-09-2008, 12:29 PM
Just a basic overview of the stats.
You can also refrence http://web.miragesource.com/forums/viewt...f=5&t=3988
where i outline the original idea.
modEnumerations
The enum will automatically increment each item in the list. Starting at Strength = 1 so Stat_Count would equal 5.
When you add in a new stat make sure to add it is above this:
The way the current stat system works , in the PlayerRec we have
So it will automatically setup how many stats you have.
If you have any accounts and edit the Stat Enums, you will have to delete your accounts or create a converter tool.
Now to access your stats we have:
This function can get any stat you have.
VB6 has a little bit of intellisense and should automatically show a list of the Stat enums for you.
To set a stat we have
A common use:
Let me know if you don't understand anything, or if i left something out.
You can also refrence http://web.miragesource.com/forums/viewt...f=5&t=3988
where i outline the original idea.
modEnumerations
Code:
' Stats used by Players, Npcs and Classes
Public Enum Stats
Strength = 1
Defense
Speed
Magic
' Make sure Stat_Count is below everything else
Stat_Count
End Enum
When you add in a new stat make sure to add it is above this:
Quote:' Make sure Stat_Count is below everything elseIf Stat_Count isn't the last in the enum, it will create problems for you.
The way the current stat system works , in the PlayerRec we have
Code:
' Stats
Stat(1 To Stats.Stat_Count - 1) As Byte
So it will automatically setup how many stats you have.
If you have any accounts and edit the Stat Enums, you will have to delete your accounts or create a converter tool.
Now to access your stats we have:
Code:
Public Function GetPlayerStat(ByVal Index As Long, ByVal Stat As Stats) As Long
GetPlayerStat = Player(Index).Char(TempPlayer(Index).CharNum).Stat(Stat)
End Function
This function can get any stat you have.
Code:
GetPlayerStat(Index, Stats.NewStat)
VB6 has a little bit of intellisense and should automatically show a list of the Stat enums for you.
To set a stat we have
Code:
Public Sub SetPlayerStat(ByVal Index As Long, ByVal Stat As Stats, ByVal Value As Long)
Player(Index).Char(TempPlayer(Index).CharNum).Stat(Stat) = Value
End Sub
A common use:
Code:
SetPlayerStat(Index, Stats.NewStat, GetPlayerStat(Index, Stats.NewStat + 5))
Let me know if you don't understand anything, or if i left something out.