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advanced dx 2d direct draw grapic tutorials.
#1
Thank to my intrest in researching stuff on DX to speed up a game I found this. I hope it helps you girls and guy's out.
http://tannerhelland.tripod.com/VBDownlo..._Intro.htm
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#2
Good find, I will for sure go through it and study it.
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#3
Fairly fundamental stuff tbh.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#4
:mrgreen: hulk like compliment :mrgreen:
well i was up for while lookign for stuff like this to help improve mirage source and spirea source..... but i really do hope it helps.
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#5
How do you think you can help improve Mirage with these tutorials?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#6
well a better coded dx system equals more speed.
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#7
Well done.

Where abouts in that webpage does it tell you anything about how you could optimise the DirectX system in mirage?
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#8
well its not based on mirage but based on everything that uses dx.
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#9
I'm asking how you're going to use GetPixel, SetPixel and DIB Sections in mirage.

What you linked us to is a simple introduction to DirectX and Visual Basic drawing routines, and has no use to anyone using Mirage.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#10
well instead of using the original thing you would be using it all as pixels so it shows up faster and better and your charters could be changed easier and so on. if you got this and started changing stuff to it would be more like the pixel based movement stuff the i think dave or someone wrote and never finished.
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#11
Using GetPixel, SetPixel and DIB Sections isn't going to help Mirage at all.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#12
Try learning to do 2D in Direct3D --> you can do alot more.
Direct3D is not that hard once you get into it.
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#13
DirectX 8 isn't hard, just time consuming.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply


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