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Stop killing the NPC!
#1
Ok so I added quests, no errors, but they're bugs.

Ok, so basically I had to change the CanAttackNpc function DUH, but for some reason it kills Quest type NPC's... its weird, and when I attack em, it does not even start the quest, but if I add a Call playerMsg it gives a message..

[code]Function CanAttackNpc(ByVal Attacker As Long, ByVal MapNpcNum As Long) As Boolean
Dim MapNum As Long, npcnum As Long
Dim x As Long
Dim y As Long


CanAttackNpc = False

' Check for subscript out of range
If IsPlaying(Attacker) = False Or MapNpcNum MAX_MAP_NPCS Then
Exit Function
End If

' Check for subscript out of range
If MapNpc(GetPlayerMap(Attacker), MapNpcNum).Num
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#2
Its in there lol
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#3
None of it works, I tried that all Cry
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#4
I reviewed EVERYTHING, the quest editor, everything, its weird, and I just provided that code because I figured that's where the bug was, I'll go over the packets again
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#5
I had the same problem with my quests man. It really is strange. I tried every variant I could think of to make sure the code was executed only when the npc isn't attackable. I ended up making a function that checks if you're standing next to a friendly npc with a quest and say the the words "hi", "hey", and "hello" to start the quest process.
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#6
Try this:

[code]
Function CanAttackNpc(ByVal Attacker As Long, ByVal MapNpcNum As Long) As Boolean
Dim MapNum As Long, npcnum As Long

CanAttackNpc = False

' Check for subscript out of range
If IsPlaying(Attacker) = False Or MapNpcNum MAX_MAP_NPCS Then
Exit Function
End If

' Check for subscript out of range
If MapNpc(GetPlayerMap(Attacker), MapNpcNum).Num
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