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Level Viewer v2 [Tool] by BrandiniMP (6/10/07)
#1
Level Viewer v2
by BrandiniMP


Basically, this tool will read all the accounts in the accounts folder (Server\Accounts) and will list all the highest level from each account in descending order, so you can see the top players and the character with the best level from each account.

When the level is 0 and there is an X in the Char No. Column it means that there are no characters present in that account.

and version 2 supports unloading of the data to a website to be read by PHP to display the users, enjoy.

[Image: ss1.png]

Compiled (v1.4):
Download Now...

Source (v2):
Download Now...
You may use the source freely as long as i am mentioned as the creator.

Note: this must go in the Server folder (although the server folder doesn't need to be called Server) and this DOES NOT WORK WITH BINARY ACCOUNTS YET.

*Post updated*
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#2
Most people here have binary accounts.

I'm not complaining, as it's REALLY simple to make this work with binary accounts. Just letting you know.

Nice job though. Spoon did something like this for PW a long while back.
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#3
Yeah, 'cause this wouldn't be more useful in the server :roll:
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
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#4
well i only made it because a friend needed something to show the highest levels for each account, so after i made it i thought i would post it, and i couldnt really be bothered to do binary accounts i might do it some other time if i can be bothered
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#5
I might download it and add it for you. If I get the time.
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#6
cool, i really cant be bothered, personally i think binary is a waste of time, its harder to edit manually and it is only like .5 seconds faster
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#7
BrandiniMP Wrote:cool, i really cant be bothered, personally i think binary is a waste of time, its harder to edit manually and it is only like .5 seconds faster

Oh, yeah, 'cause we all add binary accounts because it's faster :roll:

The only thing that's faster is editing accounts, because having an editor is faster than scrolling through an ini file.
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#8
At least if someone gets ahold of the accounts, they'll have a really hard time hacking them.
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#9
Dave Wrote:More than 10x if you ask me.

Obscurity is not security. Remeeber that.

If that was to me, trust me, I know it's not security. But it would make the person have a hard time hacking his account or someone else's account to cheat and such.
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#10
"Anti Wannbe Black-Hat Script Kiddie protection"
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#11
Has some 1 made this for binary accounts yet ?
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#12
No.

And it's not bloody hard.

If you actually typed in binary accounts yourself and understood it instead of copying and pasting...

But of course, you didn't do that :roll:
Quote:Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?
Reply
#13
I prolly won't get around to doing this anytime soon. So if someone else wants to do it, it'd be easy. Just make it load the accounts the same way MS does with binary, and then load the level crap and such.
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#14
*post updated*

added binary support at last, and ftp uploading + php example site

enjoy Smile
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#15
All my experiences with Mirage, .ini servers seem stone age in comparison to ones using binary accounts... the entire create char/login process is 238472489728947x quicker, and it makes you look like you have an elite server :]
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#16
Fox Wrote:All my experiences with Mirage, .ini servers seem stone age in comparison to ones using binary accounts... the entire create char/login process is 238472489728947x quicker, and it makes you look like you have an elite server :]
I never noticed any speed improvements with binary, eventhough it speeds it up a lot. And the accounts are only loaded onse and the extra 0.5s that it might take aint that big of a deal.
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#17
Major Wrote:
Fox Wrote:All my experiences with Mirage, .ini servers seem stone age in comparison to ones using binary accounts... the entire create char/login process is 238472489728947x quicker, and it makes you look like you have an elite server :]
I never noticed any speed improvements with binary, eventhough it speeds it up a lot. And the accounts are only loaded onse and the extra 0.5s that it might take aint that big of a deal.

thank you, this is what ive been saying, the .5s isnt that noticeable, but hey, i suppose people may want to use it.
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#18
Yeah, of course MS needs all the optimizations it can get. So if you know binary, then you should add it.
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#19
but then again, you dont have to, especially if your lazy or you use ReadINI (GetVar) and WriteINI (PutVar) alot
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#20
BrandiniMP Wrote:but then again, you dont have to, especially if your lazy or you use ReadINI (GetVar) and WriteINI (PutVar) alot
Yeah, it's obviously much easier to handle ini files than binary. And much more affective since the editing is so much simpler. Tongue
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#21
This is a huge necro-post, but with a few changes around and whatnot, I got a program to check for hacked currency on a game I'm an admin/programmer on... One player had 2615041 moniez... Hahaha, great app, and thanks a lot!
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#22
lol kk nps Smile
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#23
James Wrote:I noticed speed instantly. It used to take up to like 5-10 seconds to create a character and login, but now its almost instantaneous from when you hit login or add character. Wink And saving goes a lot smoother, especially when you add PBs way of saving.
This.
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#24
lol i tried to edit it and found it the sorting method doesn't like working with single digit negative numbers.
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