13-09-2008, 03:01 PM
Well, anyone mind telling me what Class(i).Sprite is now?(I presume it was changed, I'm using DFA's 3.50)
Display Sprites on Character Create
|
13-09-2008, 03:01 PM
Well, anyone mind telling me what Class(i).Sprite is now?(I presume it was changed, I'm using DFA's 3.50)
13-09-2008, 03:15 PM
Mattyw Wrote:Well, anyone mind telling me what Class(i).Sprite is now?(I presume it was changed, I'm using DFA's 3.50) Read the source?
13-09-2008, 05:16 PM
Probably in the ClassRec somewhere. Not entirely sure where it's at in DFAs version though.
13-09-2008, 05:17 PM
He change the system. Quite a bit.
13-09-2008, 05:45 PM
What?
Quote:Robin:
13-09-2008, 06:07 PM
Well for some reason I get a "Subscript Out of Range" error when I have "Class(i).Sprite = Val(Parse(n + 8))" not commented out & try to create a new character.
Then when it's commented out & stuff, Sprite won't show on creation of course & both Class Names say 4 for some reason on the Drop Down. Here's all the code I have for this: Code: Sub SendNewCharClasses(ByVal Index As Long) I have to block out BitBlt also as you can see, don't know the conversion or so. All help would be appreciated.
13-09-2008, 06:12 PM
n = n + 8
Needs to be n = n + 9 ALSO EDIT: cmbClass.ListIndex You need to do + 1 when you use that since it starts at 0.
13-09-2008, 06:15 PM
I do that when the Sprite part is unblocked.
EDIT: When I unblock the BitBlt part, I can't compile.
13-09-2008, 06:15 PM
I made an edit in case you didn't catch it.
13-09-2008, 06:16 PM
Edited my post.
13-09-2008, 06:22 PM
DFA Wrote:tell em its the same =( Well it isn't. =-p It won't compile.
13-09-2008, 06:27 PM
I'll try it then. :S
Code: Private Sub Timer_Timer()
13-09-2008, 06:29 PM
DFA Wrote:you're full of shit =( I'll remember that. =-p Quote:Microsoft Visual Basic That's what I get. EDIT: So ya know. ".hdc" is highlighted with that error.
13-09-2008, 08:45 PM
Still no help? :S
13-09-2008, 09:38 PM
GIEV US THAT ACUTLA LINE
Quote:Robin:
13-09-2008, 09:42 PM
Robin Wrote:GIEV US THAT ACUTLA LINE Uh?... :S BitBlt was removed from MS4. When I add it into modGameLogic.bas, still doesn't work. Code: Public Declare Function BitBlt Lib"gdi32" (ByVal hDestDC As Long, ByVal X As Long, ByVal Y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As Long, ByVal xSrc As Long, ByVal ySrc As Long, ByVal dwRop As Long) As Long
13-09-2008, 09:52 PM
well we dont know how to use that part with it
so we tried to add bitblt still dont work this is very confusing worked better on ms 3.03 BltToDC dont work for me because i cant arrange it Ive read the source like robin told me to do and i tried to put it like this but i know its wrong cause i dont know how to do it i tired it like this Call Engine_BltToDC(DD_SpriteSurf, sRECT, dRECT, frmNpcEditor.picSprite)s
13-09-2008, 10:46 PM
[quote="Lea"]Lea please
13-09-2008, 10:46 PM
thank you
me and matt spent hours trying to make this to work also can you make it do BltToDC
13-09-2008, 10:50 PM
doomteam1 Wrote:thank you He is doing that. Since MS4 has that, it doesn't have the other(which is worse). I spent almost 12 hours trying to get it to work. XD doom spent maybe 8 hours. =-p(MAYBE) Again, thanks. I would've learnt more if I wasn't doing 1 thing for 12 hours.
14-09-2008, 12:13 AM
yay OMG thank you it worked
and thanks for making me do work on server part
14-09-2008, 12:17 AM
Epicness. =-p ;D Thanks.
21-10-2008, 10:16 PM
Is there another tutorial for this on MS4?
21-10-2008, 10:26 PM
Night Wrote:Is there another tutorial for this on MS4? Have you heard of the MS4 Tutorial forum... Obviously.
25-10-2008, 01:42 AM
there isnt a bltbit -.-
|
« Next Oldest | Next Newest »
|