Because the source was programmed using static arrays rather then dynamic arrays so I'm guessing either didn't know or see use for using Ubound
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If it can have highindex it should be able to have Ubound.
No I mean consty or whatever/whoever programmed probably jsut didnt think of it lol
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Cause if it works with Ubound, you dont really need to set a max player, it can have as many connections as it wish.
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Well, you know you can't have any amount, I mean, winsocket is very limited about this. About the Ubound, you probly can use it but changing I think the computer needs a lot of processing to make such a thing like resizing the giant winsocket class. Ask Verrigan about this becouse I think he may help you better than I can...