06-02-2009, 01:23 AM
Umm...Robin didn't ever work on Elysium. It was ED1-2 pingu > ED3 Giaken > Elysium whatever Monoxide.
Dark Knite Engine
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06-02-2009, 01:23 AM
Umm...Robin didn't ever work on Elysium. It was ED1-2 pingu > ED3 Giaken > Elysium whatever Monoxide.
06-02-2009, 06:14 PM
I could have aworn Robin worked on one, but I might have gotten Pingu and Robin mixed up.
And ED3 was good release of the source, so I'm not going to complain about that one. Thank you for the correction fixing it now.
07-02-2009, 08:57 PM
New Progress list
New features: paperdoll now working(only armors for now)! moveable picture boxes open shop on left click! forget spell Removed: guild creation removed check that wouldn't allow users to make guilds, only admins set messages for ShopKeepers, and Friendly npc's(use the default cannot attack npc message now) Bug fixes: picScreen_MouseDown(called playersearch before the if button = 1, not a major bug, but still afterall a bug) admin panel(setting your own sprite, setting other players sprites,etc didn't work)
11-02-2009, 05:12 AM
ok the new version is here.
I updated the main link
12-02-2009, 12:28 AM
New Progress list:
New features: vis. banks! Removed: Bug Fixes: the thank you for playing msg was sent after call gamedestroy, so it wouldn't display it Optimizations:
12-02-2009, 01:30 AM
Visual Banks will be a nice feature.
12-02-2009, 01:49 AM
timster0 Wrote:Visual Banks will be a nice feature. yea, it defintely is, lol
13-03-2009, 12:53 AM
soz for not keep everyone updated, but me, and Korrey been busy lately, so we hadn't got much done untill recently... anyways...
New features: Vis. banks! Transparent forms Requirements to use item(Str, Def, Magi, Speed) Removed: Paperdoll(Removed it for the Dynamic sprites, untill we figure out a way to have them both) MiniMap(Removed it for the Scrolling maps, untill we figure out how to have both) Bug Fixes: Open shops on click(re-added items to list everytime you clicked the npc) also... I believe we mite be getting a new programer... Forte(don't really know the details about it atm, but Korrey was telling me about it) a new release might come in a couple days so watch out for it! ![]()
15-03-2009, 06:13 PM
Ok now with our new programer, things are moving again slightly at the same pace.
But so far we have done the following Item Requirements(Class, Access, level) and also added spell buff. And we shall see where our source goes from there. hopefully further up.
27-03-2009, 01:09 AM
Well, while waiting for Forte to get on and send me a update(He hasn't logged in msn in like 4 day's) I started working on a few thing's
New features/additions: Vis. Spells Full-screen option New item requirements(Access,Class) New quest requirement(Class) Class descriptions Guild members online list Bug Fixes: Spell's didn't save Charlist.txt didn't save
19-04-2009, 06:11 PM
Well... since Korrey and Forte haven't really helped me with anything in alonggg time, I'm going to release the final release by me in a day or two, and start working on Fallen Online more... It'll come with 3 new features not posted in the previous post visual parties, offline mailbox's, and rendering particle's
![]()
25-04-2009, 11:09 PM
Yeah sorry I have not been working on the source lately, I have been at a lack of a decent computer with VB on it.
26-04-2009, 12:15 AM
DarkX Wrote:There we go, I remember how many Konfuze spawns there were, I think I counted 15 or 16 different versions at one point, Konfuze went extinct because I killed it, if we had decided that regardless of the source being released we were going to carry on I assure you it would still be a household name xP
26-04-2009, 01:16 AM
I lol'd at MRPG:E being counted as a Konfuze spawn.
l2history. Quote:Robin:
01-05-2009, 12:33 PM
Seems like a good project, keep it up!
02-05-2009, 02:54 AM
Reece Wrote:Seems like a good project, keep it up! Well, I finished the visual parties, and offline mailbox's, but decided against releasing it, and now since I quit... this project is basically dead sorry guy's ![]() ![]() All though if any one's curious what has been done to Fallen Online, that's currently not in DKE... Features: Requirements To Use Item(str, Def, Magi, Speed) Visual Spells Fullscreen option New item requirments(Access,Class) New Quest requirment(Class) Guild members online list Class Descriptions Particle system Semi-advanced server menu .Dll/.Ocx registration program Visual parties Offline Mailbox's OPTIMIZATIONS: Replaced Trim with Trim$ Replaced ChrW with ChrW$ Replaced Mid with Mid$ Lowered Max_Chars from 10 to 3 Replacd Left with Left$ Replaced Right with Right$ Replaced Mid with Mid$ Visual Banks constantly looped through(only looped through every half a second now) Replaced all Next(Variable) With just Next Replaced all """ To vbNullString
02-05-2009, 06:21 PM
awww, I was looking forward to Visual Parties.
02-05-2009, 07:08 PM
somehow i contributed to this release that was not released
16-05-2009, 09:38 PM
Ok since it is just me on the source again, acouple of the things that James added are not in this copy. Though there are some minor updates and (some speed enhances thanks to suggestions from Genesis), here's the current list
![]() This is with 4 players online, 10 npc's on the map and half of the map in animation. Replaced Trim with Trim$ Replaced Chr with Chr$ Replacd Left with Left$ Replaced Right with Right$ Replaced Mid with Mid$ removed unnessicary code from gameloop (thanks to Gen) if someone could please test this out for me and see what your FPS is http://www.mid-waytwistedgames.webs.com/client.rar and post your fps, this is on a old copy so the banks and spells aren't on here There is more to come, I'm just trying to speed the system up to "compare slightly" with MS4.
20-05-2009, 11:19 PM
Is there any way to use 32x32 Sprites?
21-05-2009, 02:41 AM
90 FPS? Is that even capped? Maybe you should look at your CPU.
21-05-2009, 03:07 AM
I have not modded this from the origanal, and I haven't played with it much.
Do While GetTickCount < Tick + 30 TickFPS = Tick + 1000 And my cpu usage reaches 50 % on high only when I have E-O and DK running And Timster 32x32 is only if you change the sprite size with your .bmp at the moment
21-05-2009, 03:26 AM
90 FPS.. how is that possible.. ">.>
21-05-2009, 01:20 PM
Tony Wrote:90 FPS.. how is that possible.. ">.> Apparently he isn't very good at writing optimal code?
21-05-2009, 02:20 PM
Hell, Elysium had 150+ for me.
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